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Reg Pither -> (9/19/2003 10:38:05 PM)

Good points, all :)

As I've never played the original, I didn't know FoW wasn't represented in it. And yes, now that I've thought more about the scale of the game I can see how a normal 'blanket' FoW wouldn't really suit. But I'd certainly like to see only very rough estimates of formations being made available to hostile forces. Some games allow you to simply click on an opposing army and instantly find out every little detail! I hope that won't be the case with EiA.




Le Tondu -> (9/20/2003 10:37:39 PM)

[QUOTE=Capitaine]Don't know if I've made this point before, but I would not rush into wholesale FOW with this game for a couple of good reasons.......[/QUOTE]

I respectfully submit that FOW has to come in. This satellite view of Europe where the exact location of every land unit and every ship is known by every player at all times is just ludicrous. It is a mistake and only exists because a real and fair FOW could not be simulated (unlike now with a computer) when this game came out.

Hard to hide armies back in those days?

Hmmmmmmm. Napoleon was quite masterful in Italy in 1796 & at Ulm and Austerlitz in 1805. I dare say that the Russians did a pretty good job in 1812 as well. The Allies in 1813 were not too bad when Napoleon didn't have much cavalry for recon. Then there is 1814 in France where Napoleon had the Allies really confused at times. There are other instances.

A big part of war and wargaming is not knowing where the enemy is and using all of your faculties in finding them.

If you read translated dispatches from back then, you'll see that errors were made all the time regarding "where the enemy was" during operations.

IMO, Fog of War is a must for every wargame. Without it, computer EiA will be a half completed wargame -no matter what the scale.




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