pfnognoff -> (9/22/2003 9:06:21 PM)
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EiA allways has a 50:50 division in opinions on all issues raised. The same is happening here again with FOW. Therefore I must put my 2c in, too. ;) Original idea behind the game was to be a diplomatic, as well as military simulation of the Napoleonic era. Having that said, I think the original board game version with the limited FOW is just the right answer for this combination of goals. If you want to conduct diplomatic negotiations, you have to have some kind of inteligence reports on enemy's forces whereabouts. You can't trust an ally if you don't know where his main troop is. Also you can't put pressure on your enemies without having them see your show of strength on their borders. Original FOW where you see all troop movement, but not exact field corps composition is just the ballance that is needed to make diplomacy playable, while still allowing for some nice surprises. Installing the spy network would be a necessity if you increase FOW level, but it would be to much trouble for to little gain.
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