Capitaine -> (9/23/2003 2:35:08 AM)
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IMO, having absolute FOW would require a game system designed with that intent in mind at the inception. It's not amenable here to an ad hoc addition/option in a game like EiA. Were a new strategic game being designed, it would be cool to have reconaissance, "intelligence apparatus", and built-in means to foster a realistic Napoleonic FOW situation on the strategic level. Doing it by hiding units on the map is just wrong for EiA w/o innumerable extra rules and provisos needed to implement the concept. Given the tension in the EiA rules as they stand, this would seem to be an impossible task w/o screwing up the game completely.
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