gainiac -> (9/23/2003 12:29:18 PM)
|
This is where you really want to stick to moving one hex at a time, and it also helps to have another unit providing overwatch for your approaching unit. The idea being that the "point" unit moves one hex adjacent to the hex in question, and if an enemy takes an opfire you can supress using the overwatch unit then rally and close assault with the point unit. Infantry can accomplish anything using shrewd and judicious tactics. Providing overwatch is key, you can further expand on this by gaining a good observation point with decent elevation and providing multiple overwatch units. Use smoke as well, I like to create a perimeter of smoke around the area I'm working in in order to deny other enemy units any other possible avenues of fire upon my assaulting units............ Once you have a "keystone" unit in place through your initial breach, it becomes much simpler. As usual supression via artillery makes this much easier, actually artillery makes this method almost methodically foolproof. It just takes patience, and .......SCOUTS!!!! Its pretty amazing how sneaky a 2 man scout team can be especially when it's engagement range is set to 0 and weapons are off, tey can pretty much sneak right up next to a squad camped out in a building or trees....... Martin
|
|
|
|