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Mr.Frag -> Scoring? (9/26/2003 2:26:27 AM)
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Is the end goal of the VP values of things planned to be balanced against history in such a manner that Japan breaking even with history is considered a draw, lasting long a win, etc? I don't think anyone is under any disbeliefs this time around due to the realities of fuel/supply that Japan can actually win (like in UV where winning by auto-victory was a standard goal for any player). Strategy looking into the game obviously needs to be shaped as something that can realistically happen based on what is theoretically possible between two equally skilled players. How do others view this? Will we be looking at land grab/resource grab expansion until checked and rolled back? Denial of key areas to break convoy routes (something that can actually be done now that fuel/supply has value)? Just wondering what people are looking at getting out of the game beyond the fun of playing for the sake of playing something at such an epic scale?
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