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Major Destruction -> (9/26/2003 8:44:05 AM)

One other option is to convert to version 8 which is due for release soon.
The conversion should not be too traumatic since it is based on the version of SPWAW that you are currently using.

Every designer has his own style. Your campaign may be the best one ever or the worst but that would only be one man's opinion. What you need is a good unbiased (if that is possible) play tester who will give you reliable feedback on your efforts and hopefully encourage you to complete your project.

The important thing I guess is that you finish all the main thread scenarios and build the campaign with the critical path complete. Then, if you have time and motivation, you can go on to build the side show scenarios, the what-if's and other alternates.

A good campaign would show the historical and the fictional, based on the player's abilities. It is a very tortuous job but with dedication you will succeed.

If I can offer you one piece of advice, it is to make the scenarios small and short.
Keep the units to fewer than 100 on both sides and game length to 10-15 turns, 6-20 maximum.

good luck




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