dragoniv -> (10/1/2003 11:31:39 PM)
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You're not much into micromanagement, are you? :) Yep, notification of certain events like you mention would be nice...at first. But it gets very old when you have 20+ planets. Still, it would be a nice option for certain players. The "loop" you describe regarding communication is fairly well known--easiest way to get out of it is to continue clicking the check button in the center of the menu button bar at the top of the screen. Two clicks generally does the trick. You absolutely do NOT have to exit the game to get around this. You can tell what you have selected by looking at the name in the upper left hand corner of the screen--what ever you have selected will be acknowledged there. The "click on a star system, get taken for a ride" is a real PIA. I'm sure there was a noble reason behind it, but I have the same opinion of that "feature" as you do. Basically, I can sum it up like this: I have played Stars! (another 4x sim) extensively. Many others, too (Spaceward Ho!, Master of Orion, Civ, and more). If you though STUN was painful, don't go near Stars!. Stars is far deeper, far more complex, and is SO FREAKING FULL of micromanagment that even I don't enjoy it much (and that's saying something). Andrew created a novel game here--if you've played a bunch of 4x games, I'm surprised you didn't pick up on it. He managed to gracefully weave real-time into a genre that pretty much lacked it, and to be honest this is probably one of the most enjoyable 4x games I've ever played. Sure, there are a few bugs, and the interface could use some (ok, a lot) of work. It's still among the best 4x space sims ever developed. If you don't believe me, go find yourself of copy of MOO2. I got bored with that in about a week. Stars! made it about a month. There have been a handful of others..most so unremarkable I can't even recall their names right now. I still play Master of Orion and Spaceward Ho!, both great games in their day, and SUDG is also on my "frequent play" list.
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