Moraelin -> (10/2/2003 12:05:27 AM)
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Well, as I've said, I clicked the checkmark about 20 times. It's an _endless_ loop. Clicking on "close" creates a new "communication ended" message, clicking the checkmark opens the comms again, closing it creates yet another "communication ended" message, and so on. Repeat ad infinitum. Hmm... Maybe I should try _without_ clicking the "close" button in between? Well, what can I say? You can probably tell that I'm annoyed to heck and back. And well, ok, there's a lot of crap in the star colonization sim genre. Not gonna argue with you there. I don't even have to look back in time farther than MOO3, where noone tested if it's possible at all to take the game off auto-play (a.k.a., override the governors), before going gold. Which, I guess, is my whole problem. It's not that SUDG doesn't have new ideas. It's that it feels that the whole PC games industry keeps happily going down a slope where it's perfectly ok to release a buggy, dysfunctional and untested beta. It seems that the general publisher attitude for the last few years, it's been more and more like "oh, it makes it to the start menu (two times out of three), so it's good to sell." This kind of thing just shouldn't happen. I shouldn't have to ask around for workarounds to get one of the most basic game functions to work. My time is more valuable than that. I bought a game because I wanted to spend some time playing, not some time discovering bugs and workarounds. Maybe I should just stick to console games, after all... Or maybe a few of us should start sending a bill to the game companies for the time lost testing their buggy games. If they insist on using the customers as beta-testers, they should at least pay us for it.
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