Patch Details for KP V1.1 (Full Version)

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Gregor_SSG -> Patch Details for KP V1.1 (10/2/2003 6:55:54 PM)

The patch to Korsun Pocket will be available in Early November. The current change list is as follows:

• Game Fixes (Version 1.1)
Fixed a bug where when the AI sorted units for an attack it could produce an illegal unit, which could crash the system.
Fixed a bug where when the AI tried to get isolated units to a supplied hex it could overstack the hex and this could cause an infinite loop at a later time.
Fixed a bug where at the end of an AI phase the screen could fail to display relevant information.
Fixed a bug where when the AI sorted attacking units it could take an illegal one and crash the system.
Fixed a bug where the AI tried to move a Truck to an illegal hex, crashing the game.
Fixed a bug where using the space bar to select, or de-select, all units could crash the system if the stack was not completely full.
Fixed a problem where some information could not be displayed during turn replay.
Certain airdrop displays and features now work as planned. These did not play any role in TAO or KP.
Stopped the Combat Advisor being tricked into revealing the results of combats against unknown units.
Fixed a problem caused by hitting the Undo button at the end of an AI turn.
Made various minor game balance changes.

• Game Features (Version 1.1)
Added a zoom feature to the tactical map. Holding down the ALT key will change the cursor into a magnifying glass, which will zoom the map. The mouse wheel will increase or decrease the zoom level.
Added the short campaign created by SSG’s Steve Ford to the game.
When two dice are thrown in a combat only the first die can cause a retreat. The second die can only increase the step losses.
In combat, the results for the defender are now color-coded. Normal combats are Yellow, combats against isolated stacks are Red, and Overruns are Green.
During an overrun additional retreat results are possible, particularly for stacks in wooded or rough terrain.
Isolated Artillery units that are in the red cannot now be used in defense.
Changed the combat system to allow a single unit to lose more than two steps in a single combat.
Changed the color of text in the combat advisor to be consistent with the new combat results colors. Overruns are now Green, good results are now Yellow.
Changed the way movement is displayed. Units may now be given a move order to any hex within their current movement range or to any hex, out of range, that is not in enemy territory. This means it is now impossible to pinpoint hidden enemy units by moving the move cursor over enemy territory.
Music will now play. The music files are compressed to the Ogg Vorbis standard and the system will play any files of that type found in the Music folder.
The ‘-‘ character in Email game file names upset some email programs. This character will now be forced to ‘_’ in email file names.
Added a system to allow the ‘@’ character to be typed regardless of keyboard settings.
Changed the Korsun Pocket maps to make road and rail lines easier to see.
If the Divisional Locators option is On, selecting a unit in a division will show a green outline around the hexes within which the unit could move this turn and still stay within its Divisional Integrity radius.


• PBEM Secure Mode
The Secure Mode option has been added to email games. If a game is started in Secure Mode then both players must complete the game on the computer they started the game on. Players will be unable to open an opponent’s turn.
If, for any reason, a game turn is not completed, then when the Secure Mode game is restarted, the game turn will restart at the point where the previous game was prematurely ended.
When a game turn is sent to an opponent, there will be an option to request that the Secure Mode status be cancelled. If the opponent agrees then the game can be continued as an Unsecure game. This will allow for situations (such as travel, repair or the inevitable operating system reinstalls) where a player’s original computer is unavailable.
The Secure Mode system contains various mechanisms to preserve the integrity of the game data. If the system detects a loss of data integrity then the Secure Mode will be cancelled and the opponent notified. The game could still be completed as an Unsecure game.
There will be an option when sending a game to resign. This will end the game immediately and issue an overwhelming victory to their opponent.

PLease Note: Due to the changes required to implement Secure Mode email games, V1.0 PBEM games will not be compatible with V1.1 PBEM games. Part of the reason for the early notice of the patch is to allow people to finish current games. Single player games should be compatible between 1.0 and 1.1, but we can't guarantee this until the patch is final.

• Editor Fixes (Version 1.2)
Editing rivers are now drawn correctly on the screen.
When a unit or strong point’s steps are changed in a scenario they are now correctly recorded.
When any ‘.SAV’ file is deleted from a scenario it does not now take the main battle data but rather empties the relevant database.
Number of division symbols extended to 120.
It should be noted that there are a series of excellent tutorials on ‘http://www.wargamer.com/wachtamrhein/’ that any enterprising scenario designer should read before creating a scenario or a battle.

Gregor




BrubakerII -> (10/2/2003 7:23:54 PM)

Superb work Gregor - there are a huge number of fixes in there. I think this patch will make this code rock solid :)

I do have a couple of questions though.

a) What will the patch size be approximately;
and

b) Will all saved games need to be started over?

thanks

PS: Congrats to Steve Ford for getting his short campaign in there. It is excellent!




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