Le Tondu -> (10/7/2003 5:51:42 AM)
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[QUOTE=peskpesk]For the PBEM: I would like a option to have a timelimit. The player who have not made a Turn in X time will the AI make a move for. I would also like to see the option to have a reminder mail sent after X time has passed without a Turn from a player.[/QUOTE] I've seen problems in TCP/IP games when a player takes too much time. (The game was against a best friend and a time limit wasn't selected.) I often do other things like make and eat my breakfast or paint some miniatures while waiting, yet a time limit for TCP/IP is still a very good thing. I hope that it makes the cut. As for PBEM, the only time that I've seen where this can be a problem is where a player plays more than one game at a time. Waiting for your "turn" to have your opponent take his game turn sucks. In a game where it has gone to excess, I've found it necessary to end the game. It just wasn't worth it. Neither is it necessary for a time limit for PBEM, IMHO. The way that I see it, it will be dedicated folks that will play this game. True we cannot see what has happened to player A when he hasn't surfaced for a while. Life happens sometimes and it is better to give the benefit of the doubt. When the absence happens in excess of a reasonable amount of time without notice, it is better to just cut them out. If I can't send at least one turn a day, I send the reason why instead. I'd [U]rather[/U] send the turn. REAL good communication is essential for any PBEM game. It really is [B]REAL[/B] easy. It takes what, a few minutes at most to compose and send an email???? Duh!
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