arethusa -> (10/5/2003 7:32:29 PM)
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By not having a chance to deploy it meant that my deployent was already done and I had no choice in the matter. Of course, the result is the units I want in the north start out in the south and vice versa. :confused: :( No infantry is near transport, artillery is defenceless, armour is in lager together, instead of on patrol. In short, just like the organization I remember in RL army. :rolleyes: The smoke wasn't my idea either. The spots it landed in may help the Germans more than it will Canucks since it's so far ahead and hiding the fields the panzers must clank through. Hmm, Churchills, AC's, what exactly have the German spies been whispering on the wind to the Buzzard? He might know more about my units than I do. The parameters suggest Buzz might have as much as Panther D's and some other heavy metal and that gibes with what is in the Zeitung above. The Buzzard is known for his adeptness with recon so I have to be extra careful but at this rate, and from what the German daylies say, it may be another 3 or 4 turns before any significant contact is made. Based on the papers, our meeting point might have been calculated by Capt. P to be right in the village, or the open fields just west of the VHs to create maximum difficulty for both sides. At any event, it's obvious that with or without the paved road, Churchills cant's make it there so fast and AC's don't have a hope against the type of German panzers expected. Those Panthers are fast :( And pedestrian scouts are slow so I won't know what I'm facing for a while yet unless I'm willing to lose an AC or two to find out.
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