secret -> paratroopers and other questions (10/6/2003 12:38:03 PM)
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TAO - boy do I love this game, it is so much like SPI'S board game of the Ardenne (which I still have) without the micromanagement. Terrific job!! Its so funny, I didn't even know this game was on disk, have owned it for a week and still haven't got to KP. I'm sure going to know how to play by the time I'm finished here. One request. Any chance of getting a print version of the OB, gets really confusing for my simple mind and cringe when I think of all the units in KP. I realize that it gives parent Corp in block on right, but when you got 10 artillery massed and time to move its a task to associate and keep track Questions: 1. Is there anyway to keep that paratrooper alive for at least one turn? 2. If I attempt to move a stack it shows some hexes darken that I can move into individually, is this because of over stacking and it reroutes? I have noticed that you can move a unit through a max size stack of 4. 3. With glee I read in the patch notes that the roads will be made more visible, man, I have a 21inch monitor and I still have to clear the map to see where I'm going, sure hope you get this fixed for TAO as well, or is it wishful thinking. 4. Is there a hot key for undo? would be nice if you could scroll through your units with one hand and undo with a key, especially when moving artillery. If not, then a double click on the extended move button would be nice, one click extended move, two clicks undo. 5. Entrench hot key would be nice. I know these are pretty minor, maybe keep in mind for Normandy, you have one guaranteed customer!
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