AC -> (8/1/2001 6:04:00 PM)
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Just my two cents to this thread
quote:
Tombstone
... and use AC's to draw first shots (meaning a lot of dead AC's). Oddly enough, I get just as many 20mm kills on cruisers as I do with the 37mm. I have to say tho, MCNA is really freakin good...
Tomo
Me too, In the first battle, only one AC survived, and in the second also one. I tried to use them as a reconnaissance screen ahead of my forces, because I thought that they had a chance to spot those 2pdrs. Instead, they were shot up.
quote:
TOMMY
Guys,
In the 2nd scenario of MCNA, the 2 pdrs seem to pop-up like weeds. I'm having good luck against them using this technique:
1 After their 1st shot, you can see/guess what hex they are hiding in. You will not spot them however.
2 Use a IVd to fire a smoke round in front of it.
3 Do this step after the smoke or instead of it - how brave are you? Run a motorcycle squad up to the 2 pdr location. It will spot it when it gets 3 or 4 hexes away. Drive alongside and fire away with the cycles to suppress the 2 pdr. The 2 pdr will not fire at the motorcycle.
4 Move up AFVs to about 10 hexes and fire away. The 2 pdr will return fire, regardless of suppression but it will not be well aimed. Feeling lucky? Don't get too close yet.
5 move the last IIIe adjacent to the 2 pdr and fire mg only.
6 Wave good bye to the 2 pdr. Wait till next turn to chase away the crew.
Tommy
What I also try to do is using smoke to cover my whole line of approach, and of course, its flanks. I then send my tanks with infantry in the smoke screen, have the tanks hiding and my infantry advancing one hex a turn trying to spot the AT-guns. After the smoke screen, my artillery will fire a barrage on the supposed or spotted positions. (Only problem with MCNA is that there is very few infantry, at least in the first two battles). Tanks and infantry will then charge.
In the end, the 2pdrs seems to be much more effective than the British tanks. 50% of my tank losses came from them, 25% from mines and the rest from tanks/infantry.
AC
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