ASLan -> Movement radius bug? (5/20/2000 3:53:00 AM)
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I've noticed some odd behaviour in the movement radius shading. Especially at the start of the scenario when it will display the units having no MP at all! Sometimes it shows the unit as only having MP towards the enemy!?!
When moving the unit a hex it usually start showing the correct radius.
It's really annoying, and I realize how important this feature is now [img]http://www.matrixgames.com/ubb/frown.gif[/img]
I recall this being a problem in the original SP (don't remember which one) but it has become worse in WaW.
Have this been discussed before or have anyone else noticed it?
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