Movement radius bug? (Full Version)

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ASLan -> Movement radius bug? (5/20/2000 3:53:00 AM)

I've noticed some odd behaviour in the movement radius shading. Especially at the start of the scenario when it will display the units having no MP at all! Sometimes it shows the unit as only having MP towards the enemy!?! When moving the unit a hex it usually start showing the correct radius. It's really annoying, and I realize how important this feature is now [img]http://www.matrixgames.com/ubb/frown.gif[/img] I recall this being a problem in the original SP (don't remember which one) but it has become worse in WaW. Have this been discussed before or have anyone else noticed it?




Paul Vebber -> (5/20/2000 4:00:00 AM)

Check the FAQ ver 3 back a few pages, its the new C2 rules...you just have to understan how they work, or turn them off!




Bondy -> (5/21/2000 4:53:00 AM)

Maybe this is a misunderstanding, or maybe I'm misunderstanding. Doesn't the poster mean the hexes that are lit up to indicate the movement allowance left. It's the first thing I noticed with the game & there are probably many posts on this already. Some units you click on and there are no hexes lit up to show movement radius. You move them 1 hex and then the movement radius is shown by lit up hexes. Is this something that will be addressed in an update perhaps (hope this is not just happening to me [img]http://www.matrixgames.com/ubb/smile.gif[/img])?




Bondy -> (5/21/2000 6:13:00 AM)

Okay, I misunderstood... I just reread the SP3 manual and it states the answer there too. That will be a real challenge to deal with. What do people think of this angle of the C&C rules anyway?




ASLan -> (5/22/2000 3:30:00 AM)

The bug became a feature! I now realize that I was mixing up a bug in SPWW2 with the C&C rules. Guess it was some time since I played SP [img]http://www.matrixgames.com/ubb/frown.gif[/img] By the way I always had C&C OFF in SP3 [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] Thanks for a great game! The old SP days with "just one more move..." are back.




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