What's your favorite core force composition? (Full Version)

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Jaax -> What's your favorite core force composition? (10/14/2003 12:15:47 AM)

While playing the Germans or Soviets in a long campaign, what's your typical force makeup, for core forces?

I'm going to begin a long campaign from '39 as the Germans and am wondering what forces to choose for an effectively balanced campaign, and what aux forces to choose for my advancing.

I've always chosen several tank platoons (one heavy, two medium), two Flak 88's (hoping they become Elite forces) and the rest mechanized SS infantry, and maybe an armored scout team, but wondering if I'm not choosing the best mix.

Thanks in advance for any advice =D




serg3d -> (10/14/2003 2:47:18 AM)

I would say - include couple of motocyclers platoons ( if you don't have them as a part of mech infantry) and may be some engineers or/and AT rifles...




gainiac -> Core Force............ (10/16/2003 7:57:26 PM)

AO with an FO and + scouts for a bodyguard, I mech them.

I like 2 mech recon platoons with FO's...........usually 2 AFV's, 1 SPAA, and scout platoon with a jeep (or equivalent) for the FO. Later on I usually upgrade the AFV's to some sort of FAST tank (Panthers or Wolverines/Hellcats/76W's).......

1 company mech infantry with an AT platoon for support if need be......(American mechanized usually has an AT gun per platoon)


1 mech engineer platoon, 1 special forces platoon (I mech them just in case I don't want to use them as infiltrators)

Half a tank company: Composed of the CC section and 2 platoons..........


1 platoon SPAA, 1 medium mortar battery (upgraded later to SPA usually).....

This is as about as large a core force as I'll play with, I think smaller is better for gameplay, even smaller than what I've put above.......

Martin




faulty_intelligence -> RE: Core Force............ (2/10/2004 4:23:21 AM)

39' I went with 2 engineer platoons, with ht's to assign for transport, 3 motorized panzergrenadier platoons in company formation, 10 more guys than a mech formation, and upgrade the trucks to ht's later, 30 Pz 38 t's 6 secs of 5 tanks, 12 Sdkfz 6/2? I think they were, 3 secs of 4, 3 mech fo units, and 3 batteries of mortars, took the infantry from the mortars and assigned them to the A0 as a guard force and an impromptu extra infantry platoon, force broke down engineers with pzgrenadiers on the flanks extra panzergrenadier platoon in the middle 10 tanks 4 sp flak 1 tracked fo supporting each of the three infantry groups, buy extra support for precieved mission




Alexandra -> RE: Core Force............ (2/10/2004 3:52:07 PM)

Well, I don't have a fave core force, but here's what I'm using in my current long campaign, starting in Sep '39 as the Germans.

A0 HQ
A1 Benz Commannd Car

B, C, D. Motorized Infantry Platoons. All have since been upgraded to tracks.
E Engineer Platoon.
F Truck platoon for E. I dunno if I will upgrade these to tracks for the Engineers, or to some kind of AFV.
G Scout Section Originally Sdkfz-231's, and now Pz II's.

Yes, it a low point, reinfored infantry company.

I'm three battles in, all DVs and doing well. My advice would be to play the core you like and for the point scale you like. I'm running around a 1000 point core, some people love 5k ones, and I'd never do that.

Alex




KG Erwin -> RE: Core Force............ (2/10/2004 10:51:49 PM)

Choosing core forces is a frequent topic of discussion, and everyone has their favorite recipe. Generally, I'll use the default purchase points for a long campaign, using "true troop on/rarity off".
For the Germans in Sept 39, that's 3100 points. My basic recipe is a reinforced panzer company (about 30 tanks: 9 Pz Is, 15 Pz IIs and six Pz IVs), two motorized infantry companies, an engineer platoon w/trucks, four SdKfz 10/4s, four SdKfz 231/8s, four SdKfz 221s, two motorcycle platoons, two scout platoons mounted in Stoewers, and two Inf-AT platoons also mounted in Stoewers. For advance missions, I like to split my forces into two recon groups, one on each flank, and three maneuver elements each with two infantry platoons and 8-10 tanks. The engineers are my HQ reserve (I also play with mines off), and the Inf-AT platoons are attached to my recon groups. I'd like to think that this combination is a fairly accurate historical mix for a battalion-sized "Fast" Kampfgruppe of that period.




FNG -> RE: Core Force............ (2/11/2004 1:19:24 AM)

I've recently been playing a GE long campaign starting May 1940. I kicked off with HQ, Rifle Co, Spec Ops, 2 x 37mm PAK with 2 trucks, 2 x 20mm FlAK with 2 trucks, 3 x StuG IIIb and 10 x Pz-38t.

I'm now in early '44 and it has grown into a Fallschirmjaeger Co., still with Spec Ops, 4 x Elefant, 4 x Sdkfz 7/1, 3 x Brummbaer, 5 x Tiger, 5 x Panther G. For my taste this core composition gives enough flexibility while keeping engagements a reasonable size (I like to play out a few battles in an evening).




thatguy96 -> RE: Core Force............ (2/11/2004 7:00:41 AM)

Lemme try and remember, because I started a German Campaign in '39 a while back...

In '39 it was, 10x Pz-38(t), 5x Pz-IIIE, 5x Pz-IV (whatever model was available at the time), 1 Mech SS Company, 2 Motorized Rifle Company, 1 FJ Infantry Co (w/ attached aircraft in the core), 2 Engineer Co's (motorized), 2 sections of 81mm Mortars, 2 sections of 88mm AA guns (w/ mech transport), and a hobbled together recon team (3 recon teams, 1 Scout HT, and a Kubelwagen)

Now...in '43...

Its 10x Pz-IIIJ(s), 5x Pz-34(r), 5x Pz-IVE, 3 Mech SS Co's (the 2 Motor Rifle units became SS infantry, the original SS Co's embedded ATR became a Stug IIIE, and its embedded 50mm mortar became an SP-Mortar), 1 FJ Infantry Co (same as before), 2 Engineer Co's (now Mech), 2 sections of Stuka zu Fuss (I forget what the SP-Rockets are designated in game), 2 sections of 88mm AA guns (same as before), and a reorganized recon team (1 Sniper, 1 RT, 2 Scout HT, and 1 Mech FO).

I'm currently having trouble penetrating the front armor of enemy T-34s, because the 50mm gun in the Pz-III is pretty worthless. The Pz-34(r)s have alleviated some of the problems, but I still find that the heavier Russian tanks are problematic. Eventually that recon unit might become a TD unit to pick up the slack.




faulty_intelligence -> RE: What's your favorite core force composition? (2/13/2004 4:08:41 AM)

I'm finally back to playing now, force is in the spring of 43 now, it breaks down: 30 pz 38t's became 15 early tigers, 15 pz-IVh, one motorized Pzgrenadier company became a mechanized ss company, each platoon has 4 sdkfz HT's and one 250/9 stummel for the additional mg42, 12 sdkfz 7/1 upgraded from the original 6/2's, the quad 20mm give a good antiinfantry punch at range, 2 pioneire platoons, 3 mech fops, and the three mortar batteries became 18 whurframmen 40's, the A0 unit has a mercedes command car and then 2 spec ops squads to support, the spec ops squads are transportable if I piggyback some ss on the tigers and lend the HT's to the spec ops to keep up with the A0




mattenhoff -> RE: What's your favorite core force composition? (2/13/2004 11:43:34 AM)

I play mainly with the Soviets.

- Lot's of SMGs to have the short range firepower.
- Tanks, KVs are good for sucking ion some shots, they can withstand the 50 mm from longer ranges. They don't hit anything so much , thou.[:(]
- ATGs to support them
- 12,7 HMGs to pop ACs and Hts
- Later, from 1943 onwards, SUs with SMG troops riding

- 82mm Mortars and 122mm Arty are my favourite arty supporters.

Take a balanced mixture of all those, Imo, you can't have too much infantry when playing the Soviets...




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