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pfnognoff -> (10/14/2003 9:33:33 PM)

[QUOTE=Hoche]If Turkey is played well Russia should never have a quick victory over Turkey. Russia may eventually win but it should cost him several factors and a lot of $$$.

An informal peace is a Turkish victory. Turkey's vp goal is so low that it just has to avoid losing wars. The Turk should avoid any major battles unless he has overwhelming numbers. If the Turk army is used well it should take Russia at least 4-6 months to get to Constantinople. The Turk can leave 25 factors in Constantinople and withdraw his army across the straits. With a fleet in the strait the Turk army is safe. If the Turk has done his homework he should have allies to intervene on his side. Either France, Great Britain or Austria.

Early in the game the Russian army is not big enough to threaten Turkey. It might win all the battles but lose the war. I have heard of Turk players starting the game at war with Russia and placing all thier feudal corps on the border. To some this is a scary sight.

I like playing Turkey because it is so different from the other countries. You can rent out those feudal corps to your allies and never risk your elite Janissary factors.[/QUOTE]

Most of the time the morale and the Guard will win the war for Russia, and most important, being a part of anti-French coalition helps. Then you are certain Ottoman will not ally with Britain. I also believe Austro-Ottoman Aliance wouldn't serve anyone's interests.

Otherwise I agree with your points on Ottoman strategy. I'm also a big fan of Turkey in EiA, pure fun to be one.

I was just summarizing the most common ways my EiA group usually started their games, as requested by the thread starter ;)




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