Vathailos -> (10/20/2003 9:28:16 PM)
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The French continue to fight valiantly. In the North, the battle has decidedly shifted in our favor. We eliminate the last Pz IIIg, and our Cavalry surges forward destroying the German infantry that arrives too late to defend its smoking armor. A sniper kills the Stoer Jeep hauling their command element, and destroys a Opel Blitz before he is killed himself. The last man in a 75mm MLE gun crew has finally rallied and assumed his position behind the gun (after 7 turns) and fires a shot across the river, destroying another Opel. Our Sappeur squad rushes across the road ahead of the German infantry, pulls the fuse on a satchel charge, and destroys the only bridge in town, sending the burning Pz III hulk and its crew splashing into the water below. Amidst very heavy shelling (on both parts, our 120mm, his 150mm), two Cav squads rush forward assaulting the remaining buttoned and retreating Pz IIIg's, destroying one. A Char 1B rolls forward, and upon finding another Pz III mired in a failed attempt to cross the river downstream from the village, puts rounds into it until it explodes. As bloody as the Northern battle is, the Center surpasses it. A final Pz IV scores two more kills on our vehicles as we attempt to destroy it. It one-shots a Souma R-35 with an AP round to the front, sending the crew scurrying. And an AMR AC attempts to flank it and is instantly immobolized by another accurate shot, all the while 120mm raining down on the lone tank. Elsewhere, a successful charge by 3 squads ends up disabling a JdgPz 1b, and continued shots into it may force the crew to dismount. A surrounded Char 1B fires in vain at an immobolized Pz III, which returns fire, damaging it further. A Pz IV nearby, its main gun destroyed by an earlier hit, fends off infantry attempting to assault the Pz III, but our armor support from the South closes on him, and finally destroys him. The German commander's spearhead appears to be stopped, a mere 250m from our home VHs, as a final attack from 25mm TDs, Souma and Char 1B tanks finishes off a Pz IV and two STuG B's that were leading the push. They'd just rounded a small knoll where our tanks were waiting. A German SF squad was detected and dispached minutes earlier, but not before it could disable a carrier, en route to moving more AT guns forward. Conveniently, the German assault immobilized our carrier on a wooden bridge, blocking the German advance across it. Our scouts report the enemy may have 2-3 more Pz IVs/STuGs in the center, but we should be able to defeat them with our remaining forces and push them back. To the South, the Germans had a bit of a surprise for us. They had a wave of TDs and Tanks behind their initial wave. We destroy a STuG there this turn, spot a wounded (disabled) Pz IV, and drop heavy artillery on them in an attempt to slow their advance. We are trying to buy time for our tanks, sent to counter their breakthrough in the Center, to return. The Germans have some infantry in the area, but we do not see that as a threat as we have superior (albeit suppressed) numbers. We receive a plesant surprise as a SP Mortar rolls through our area, stopping on a small rise. A Char 1B rolls forward and broadsides the unlucky vehicle from 50m. ASIDE: I'm curious as to the coding in the game, and would be interested in other's input on the matter. It seems as though (can't verify, or put my finger on it, because I haven't kept records) the worse you're doing, the more often your troops hit. In this game, the German armor is literally dicing through mine. They one-shot almost all tanks that OP-fire them, or that they find as they advance. One shot that damages the hull typically decrews the whole vehicle. It was a massacre! Conicidentally (I alledge) I hit MANY more times with a 9-15% chance to hit than I should. On my turns, I'll crest a hill (moving one hex seriously degrades my TDs or Souma's chances to hit) and fire at the exposed GE tanks, and even with a VERY low chance to hit, I'll score one. And not just one. Has anyone else noticed this? It's as if the game knows you're getting your arse handed to you, and cuts you some slack on the hit percentages. Well, again, a one-sided perspective. He doesn't seem to miss at all, perhaps this game is just a "high accuracy" fluke. Thoughts?
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