Fred -> AI smoke usage and SOME topics! (5/21/2000 6:22:00 AM)
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After playing some scenarios and the long campaign as the germans, here are some points that should be adressed in the next update:
1. AI smoke usage
Well, there is none.
I played some scenarios against the AI where the AI has to assault. There was a river assault, and the AI had medium and light arty.
They bombarded but never used any smoke. In SP 1 (ver 1.2), the AI used smoke to screen its assaults, so this is something you have to tweak.
Needless to say that it was a bloodbath. SOP would call for a smoke screen on the far river side or in front of my defensive positions.
2. Laser guided rounds
I saw a lot of artillery fire (from the AI) that impacts in EXACTLY the same hex, again and again (indirect fire, spotter had no LOS).
Looks like artifact code from SP 3 (greater scale means lesser spread).
3. Crews like smoke rounds
It seems as if all AFV crews like smoke rounds. When bailing out, they use smoke to cover their retreat.
There are smoke grenades on board AFVs ("Nebelkerzen" in german), BUT the crew, when bailing out, usually did not open the containers to grab some smoke ammo...they try to get out of the burning vehicle!
So cut down the smoke ammo for bailed out crews to 0 (or max 1).
4. Aircraft and Arty...wherefore are they good?
I understand why you toned down the effect of arty and aircraft.
Both assets could rule the battlefield and there is not this much to do against it.
But, well, they DID ruled the battelfield. Stukas worked VERY close together with ground troops and after D-Day Typhoons were one of the greatest threats to Panzer divisions.
My proposal is: do not tone down the effectiveness of arty and ac, but make them expensive.
But IF I pay the price for ac or arty, they should do the job I expect.
Now two inconsistencies (bugs?)
1. Campaign ending
I played the long WW2 campaign as the germans and fought a battle against the French in 1940(they assaulted). Suddenly, the campaign scenario ended with a decisive victory for me. I had all objectives in my possession, but the French had lots of Char 1Bs and most of them were neither routed nor retreating.
Why does it suddenly end?
2. Immobilized tanks
I had a Pz III immobilized, but the turret was ok. I could turn it around, but it had no LOS in the rear or to the sides, so I could not fire into these arcs...
Anyway, great game and thanks to all of you for creating it!
Fred
[This message has been edited by Fred (edited 05-20-2000).]
[This message has been edited by Fred (edited 05-20-2000).]
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