skukko -> (8/4/2001 6:05:00 PM)
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quote:There's a ton of space in the map folder to add maps, and lots of them already available at the various support sites. :quote from Warrior.
LOL, just for making things easier: I am doing my scens and maps above slot600 , now running in own maps section about 640, going to do this to 700, then I'll think again if its worth of it :D
But good suggestion is also to create second map -folder and name it " Maps2" , as I've done with scenarios. I have 3 differend scenario folder named by the example above.
What it comes to actuall topic: What I do is: I'll create a map of desired size/theatre and do it. When it looks ok for me I'll add roads, hex by hex. Then I'll add villages (east front), towns (east front/west front). I use in town creation my memory if I've seen aerial pictures of era. If towns/cities are my hysterical things I'll use memory of towns that I've been. This is more better than generated ones. Sure its alot of work, but I use time for everything that I do, so its not a big deal for me. but:
Here is what I do in my camp: save your game. Change it to scenario. Open scenario in editor and edit map to your like and deploy troops, change it back to save. (IF I'll change a map I loose my troops to HQ-menu IE they don't be at the field, same with AI )
For pbem: generate map. edit it to your like, save it and from battle generator switch game to use 'map as designed'. Load your map. Remember to set in edit phase retreat and reinforcement flags for both in the map, data of their positions don't remain, but data that they are there is crusial as it is saved with the map-file. IF you don't set those flags it can happen that in your pbem all the flags are gone or at the 0.0 corner.
Its not a simple, it has possible threats, it needs knowledge of editor, - but did someone say that its boring to play with these editorial stuff? I didn't. :D
To learn how these things are done: Use search button of this forum and look for Wild Bills scenario-design school.
wish you well
mosh
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