The most important characteristic for your squads ? (Full Version)

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Aga -> The most important characteristic for your squads ? (10/23/2003 2:25:13 PM)

Of course the quality of a unit is determine by the total given by its characteristics. But, according to the way you play, or for any other reasons, there can be a characteristic which is more important in your eyes than the other, which you prefer.
In my opinion it is the moral, the rally. It is the moral and the rally which determine if you squad is “available” or not. A broken squad can be still there, on the map, on your screen, but it is “away” as long as he can’t rally. And it is the best way to “eliminate” a danger represented by an enemy squad, instead of trying to physically eliminate it.
Of course I don’t say that the other characteristics are not important, to the contrary. But I presume that my way of playing drives me to look at the moral and the rally first.




Silencer -> (10/23/2003 4:59:44 PM)

Survivability. I'll always love a PzIII I'm driving that nobody seems able to hit or kill while it's digging into the enemy forces.




Major_Johnson -> (10/23/2003 10:57:46 PM)

Interesting poll, considering I just so happen to be play testing (via PBEM) a converted (to) H2H scenario, 1944 US Advance, GE Defend, location Italy. I voted for experience, but part of me wanted to vote morale/rally. My immediate issue is that when I watch the video replay all of my units (except for tanks) return fire only 10% of the time (with minimal accuracy) and hence are getting picked off one by one, and during my turn the GE units return fire 90% of the time with deadlly accuracy, and they return fire 2-3 times!

Example: US M3 Halftrack (loaded with a full Arm'd Infantry Squad, AIS) runs into a GE Airborne Unit. The US Infantry immediately unloads and gets shot at by the GE Airborne Unit. The AIS loses at least one man, and may or may not retreat. I have to rally both the M3 and the AIS, assuming they did not retreat, (hopefully to point of getting some shots back! And that's if they didn't retreat) I return fire with the AIS, no hits or maybe one. GE retuns fire, this time killing at least one of my AIS. This time they definitely retreat. I fire on the GE Airborne with the M3, 50 cal then 30 cal, no hits! The GE Airborne then "Assaults" the M3 and destroys it (or if I'm lucky, disables it!)

Considering the 1944 time line, I assume that (at least some of) my troops are veteran and should have the where with all to defend themselves allot better than what is being projected in this scenario. This is the one instance where that (supposedly) over powering US artillery I hear some people complain of is helping me out a little. Also I do seem to be getting compensated with ample reinforcements, but in my opinion those Super Human GE units (which I've heard AmmoSgt, somewhat passionately, refer to every now and then) need to be reduced a notch or 2 in the morale/rally setting, or the US troops bumped up a notch! Either would suit me.




Irinami -> (10/24/2003 10:25:28 AM)

Experience, though it's close. Experience is firepower and stealth, which are the two things I value most in a unit. The high-man Japanese units are great, as is their ability to retain cohesion after more than 50% casualties. But similar things can be accomplished with experienced units--and they'll move, fight, rally and retreat more efficiently, too.

On the other tangent...

The US (and Italian) tendency toward fleeing isn't all bad. It's handy in the offence, too, for probing. That is, you can move forward over the crest of a hill. If you get shot at and lose a man, they'll flee right back into cover. Moving out of a forest, they'll flee back into the relative safety of the trees--and if they're shot at again, they're probably going to flee out-of-sight into the woods. I've wished my German or Japanese troops would do that plenty of times.




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