shane -> (10/25/2003 9:49:25 PM)
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Should the AI be able to perform certain actions when a player misses his turn? Maybe it should have limited powers: no declaring war, no breaking/forming alliances. If the country's not at war, the AI plays status quo. If it's at war, the AI plays the war. The flipside, how is the player gonna feel when he returns to the game after missing a week and finds that four of his neighbors went to war with his computer proxy!
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