BPRE -> Beware! (10/27/2003 4:55:27 PM)
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Hi Zulu, [QUOTE] 1) when you order them to load (at the starting port), immediateley also set a destination. [/QUOTE] It's very important that you set the destination [B]before[/B] you give the loading command. From the manual v 2.00, paragraph 8.21: [B]Important note:[/B] [COLOR=SandyBrown]Before the loading command is given, a destination hex should be set; if one isn't, as soon as the TF finishes loading, it will commence unloading (it thinks it's arrived at it's destination!).[/COLOR] I remember that this caused me quite a bit of problems in the beginning before I got used to it and I wasn't the only one having problems with it. It can really destroy a well-planned, coordinated, amphibious attack when you're biggest unit starts unloading immediately after being loaded and all the other TFs set sail towards the enemy. As for your thoughts regarding "patrol/do not retire" I agree with you and try to do the same. Easy to forget though. [QUOTE] It also seems to me that if you send out a lot of groups of 1-2 transports rather than a large convoy, they are less prone to get targeted by the (AI) planes. [/QUOTE] I'm not 100% sure but I think the search planes have less chance to find only 1-2 ships compared to bigger TFs. So it's probably just as likely that they will attack when they find the ship/s. As an example I managed to hurt Yorktown quite bad a few hexes away from Gili-Gili in a recent game (scenario 17). Together with a DD it was moving back towards Noumea at the speed of only two hexes per turn and managed to pass 3-4 hexes south of Gili-Gili and move for maybe 5 turns before I actually found her with search planes. The remains of the original TF (Lexington 3-4 CAs and 5-6 DDS) were found every turn halfway back to Noumea. Regards BPRE
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