Capt. Pixel -> (10/28/2003 6:50:08 AM)
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I voted No Change. We are talking a game here. The variation in artillery capabilities between the Axis and Allies (and particularly the US) is already a source of contention for the 'gamers'. That, among others makes for a long list of "Artillery Gripes": "artillery is too deadly" "artillery isn't deadly enough" "Us artillery responds too fast" (even though they had a demonstrably better/faster barrage call system) "Everybody else's artillery responds too slowly" (even though nothing much had changed since WWI) "Incoming rockets spread too much" "artillery barrage patterns are too predictable" (?) and the list goes on and on... and on. From what I've read about CL, there should be some real changes in how artillery is modeled in the game. Having continuous barrage interdiction during the other player's move sounds great. :cool:
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