A_B -> (8/8/2001 2:48:00 AM)
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On the subject of terra, how hard is it, or would it be to have vastly different terrain of the same type? for instance, a 'swamp' can vary quite a bit. Wouldn't it be nice to make a swamp that has a vehicle movment of 6 points around the perimeter, but 18 points out in the middle? All the same graphics, of course, but programable values for movement, defense, etc. I think this could be immensly valuable, and at the same time, shouldn't be very difficult for the computer to handle from a computational point.
This is for CA/CL, wanted to make that clear before people accused me of SPWAW bashing.
[ August 07, 2001: Message edited by: A_B ]
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