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Diamond -> (10/30/2003 3:20:44 AM)

Also, a minor suggestion to the now-longer-no-existing CWiF v0.7.7.1:

- While displaying the map with the units toggle on, show the sea boxes and naval units in the sea boxes on the map, not only in the "unit window below". In that way it is easier to spot where all countries have their naval assets.




Greyshaft -> Faithful Adaption (10/30/2003 3:29:55 AM)

Diamond:

What do you mean by "faithful adaption"? I thought one of the main reasons for the failure of cWiF1 was that it tried too hard to shoehorn a 100% "faithful adaption" of WiF into a computer and the animal just didn't fit into the box... too many sharp corners that added flavor in FTF gaming but couldn't be described in computer code. Keep the map and counters 100% accurate... add in PiF and SiF with LiF as an optional rule(not so keen on Convoys in Flames, but that's just MHO).

But after that I'd rather see a gaming model that takes advantage of the computer. I've got no preconceived notions of what that is, but I just get concerned that people want Matrix to just digitise the RAW rulebook and shove it on a CD. Why does the player need to click through all of the RAW phases if the computer can do the job for him? For example, I liked HOI AA model where you invested $$$ into an area/hex and a year later it became deadlier for enemy planes to fly there. Would a "faithful adaption" prevent Matrix from incorporating this HOI concept if they prefered it to the WiF model for AA? Why not take the best of both systems to give us the best possible gaming experience?

I'm not having a go at you... I just want to understand what people mean by "faithful adaption"




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