Snoopers (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945



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madflava13 -> Snoopers (10/30/2003 9:12:42 AM)

I've been reading a bunch of books lately on the US Carrier ops in the Pacific, and it seems to me that on an almost daily (or nightly later on in the war) basis US CV CAP shot down snoopers when the carriers were near Japanese bases. Often these were Mavis' or Betties trying to locate the carriers or sneak in to attack. While I know there isn't a "night time snooper attack" function in WiTP (at least I don't think there is), I think there should be some means of shooting down the recon units. I don't know how difficult to code this would be, but it would make for a much more realistic game.

Maybe some formula based on the % CAP set, with a modifier for radar (if available) to determine the likelihood that the CAP intercepts the intruder? Taking it a step further, there could be a check to see the snooper's EXP level to see if the sighting report gets out anyways...

Again, I'm no programmer. But I do know in UV that you're virtually certain to be detected by naval searches if you're in range. I think weather and CAP shootdowns in real life played a much bigger role and increased fog of war more than we give credit in these games. Thoughts?




Mike Scholl -> (10/30/2003 9:23:27 AM)

What is REALLY needed is a more accurate sub-routine for naval search. In UV, naval search seems to cover the area out to the maximum range of the searching A/C in a 360 degree circle, with little regard to how many planes would be needed to do this. Four or five Mavis's at Rabaul can scout virtually the whole map Utterly rediculous! This is really something I hope WITP will address and correct.




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