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wobbly -> (11/3/2003 2:59:57 AM)
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[QUOTE=TIMJOT] That being said, since as you stated the game engine doesnt really differentiate betweens ports, harbors, anchorages, and roads. So there is probably no easy way to model it realistically. Maybe instead of restricting torp attacks in ports. All that is needed is additional disruptions hits on torpedo bombers to limit their effectiveness in ports. Regards[/QUOTE] Possibly another check made on torpedo planes when attacking in an anchorage/port. If you watch the combat reply bringing up a "section unable to get clear torpedo run on target" message and have them abort their attack - much like the "section unable to find target" message you get when a ship has sunk.
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