Q on housekeeping and combat (Full Version)

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coralsaw -> Q on housekeeping and combat (11/8/2003 2:54:24 AM)

I'd kindly appreciate any insight one the following 2 points.

[B]1.[/B] Do the step loss rules apply to all stacks in a multi-stack attack, or does it matter which stack I initiate my attack from? In other words, are all units participating in a combat treated as one big stack for this purpose?

[B]2.[/B] Could the kind SSG chaps give us a list of what-housekeeping-happens-when during a turn? For instance, I'd like to know when a fort will be repaired, or a unit get its reinforcement, will it happen before the enemy's turn or before my turn?

Thanks!

/coralsaw




Rob Gjessing -> (11/8/2003 5:52:45 AM)

All attacking units are treating as 'being in a stack' as you put it. In other words, in terms of distributing losses, all attacking units are considered, of course the strongest units always get the loss.

In terms of your 2nd question, Im not an SSG guy.. I think it all happens before YOUR turn.. but Im not 100%




JSS -> When auto repair happens (11/8/2003 10:12:28 AM)

Here is what I've learned (from watching the turn replay when my opponent attacked a unit in autoregeneration):

1. For units regenerating (i.e. a number in the orange lost step icon) what you see in your turn is the same thing your opponent will see. Specifically when the number reaches "1," the step is not regenerated until your next turn... the unit is still missing the step, "1" turn from regenerating, when you send to your opponent.

2. In KP when the Russian attacks the two step fortification, the Russian player sees "2" after taking the first step (same turn the fort took a step loss). When the Russian player starts the next turn that fortification will be down to "1". You've got to get the last step that turn. There must be consecutive turn attacks to reduce these 1 step each turn. Miss getting the step on the "1" until regeneration and you will face the two step fort on your next turn.

3. Units arrive on the map edge at the start of your turn. i.e. if you see the green hex where a unit is due to arrive next turn, then your opponent will see a green arrival hex too. This is important if you have a division that has a regiment that arrives late on the map edge. You don't lose divisional integrity during your opponent's turn; you lose it at the start of your turn.

Hope this helps.

JSS




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