runes -> (11/10/2003 2:44:47 AM)
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you know whats odd? i really enjoyed BF1942 single player... yes it was a little silly. but it was very big, very open, which made it feel realistic. you were constantly advancing, falling back, flanking to take/retake important objectives. unlike in COD where all that movement was scripted. yes, i definately could have done without the gun-manning, tank driving, and ESPECIALLY sneak around/infiltration missions. as soon as it said "you'll be prepared for some special missions" i knew i was in for some crappy typical fps, boring levels. and those ones really, REALLY were. those sneaking around type missions felt like every other mediocre shooter out there, and it definately didnt stand above some of the better ones, Rogue Spear, NOLF etc... but the war missions, the first american ones (taken straight from BOB) and the russian missions (directly from EATG) were pretty good (although the one where you have to hold that house was very silly. like 10,000 germans attacked you. it was a little hokey) and other than the fact that friendly ai was pretty much useless i liked the interaction. i would like to see a game like that, but with the openness of BF1942, with non linear/static objectives. so, hey, you took the church.... but then jerry decides to flank you and you need to fall back... and oh look, you did good and forced them back... i think there's more replay in BF1942 than COD, because, well, its not the same game every time... i wouldnt mind being able to hold pegasus bridge without retreating, if we play well enough (instead of just being told to pull back every time) and i would also like to see ai interaction. BF1942 had none, and i would like more actual singleplayer type elements. officers that last throughout, or if they get killed, they get killed. more talk between characters. more orders being shouted etc.
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