Hagen -> (11/9/2003 4:33:26 PM)
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[QUOTE=NefariousKoel]That much system and video RAM usage is just plain inefficient for what you get. I know it can be much better.[/QUOTE] Uah, don't go there :cool: 768MB RAM GeForce3Ti200, PIII 1.2GHz minimum for WWIIol. If your USB joystick is on a hub that may cause the problem. For the eyecandy you get I think the reqs are modest. Remember there's a circle around you about 6000m/4miles that you can see people, vegetation. Most other games these things pop in around 500meters. But WWIIol has to render it at the max distance because people may be hiding behind that bush. You also have weapons that will reach this far in their direct fire mode (Flak36 88mm), This weapons would not be very effective if you could not engage at those ranges. An aircraft trawelling at 600Kmh passes over a bunch of terrain fast, it all has to be loaded into RAM in a "blurb" around you so that either way you go the terrain is loaded. Right now the game engine doesn't take ito account how fast you are travelling, so an infantry has the same amount of stuff in RAM a floyboy does. This will change in the new engine. That is mostly why the demands are so high, in the future flying airplanes will still be hardware heavy, but most everything else should be less.
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