July 18-19, 1942 (Full Version)

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Buckeye5 -> July 18-19, 1942 (2/16/2004 2:20:16 PM)

July 18, 1942

Today’s action takes place in two distinct phases. The first phase belongs to the IJN, with a heavy cruiser/destroyer squadron sailing into Efate and repeating what happened at Noumea yesterday. In a series of night actions, the Japanese sink several crippled vessels trying to duck into port—4 cargo ships and an oiler (the luckless Cimarron).

My submarine force gets a measure of revenge. In a deep-ocean intercept south of the Solomons, S-43 slams two torpedoes into the Tokai Maru, then deftly evades the squadron of destroyers accompanying her.

My Marauders and Havocs hit the Japanese 16th Regiment at Efate, but cause relatively few casualties. All I’m really trying to do here is build up their disruption levels and stall their attack for a couple of days, until I can get the 164th RCT from Noumea in to reinforce the base.

As my cruisers and destroyers reach Efate later in the day, they are found and attacked by Japanese land-based air. Two strikes from Lunga result in 3 torpedo hits on the destroyer Helm (who, incredibly, survives, at least for now) and one hit on the CA Pensacola. The Japanese pay for these hits with one Nell and 11 Betties lost, with several more Nells damaged. There just can’t be many of these guys left in the theater—I’m killing them off faster than they can be replaced from the pools, so the only new planes he’ll be getting are when new squadrons arrive.

Having weathered the aerial attacks, my surface squadron falls upon a task force of IJN transports offloading at Efate. This convoy is screened only by light patrol vessels (if quite a few of them), and the resulting combat is extremely one-sided. The few 3-inch shells the Japanese are able to fire bounce off the armor of the cruisers, who respond with high explosive 8-inch shells. A pair of daylight battles cost the IJN a minesweeper, four transports, and at least four patrol craft. Unfortunately, this is just a dent in the massive IJN merchant armada present at Efate, but it’s a good start.

At the end of the day, yet another IJN transport task force pulls into one of my harbors—this time at Luganville. My coast defense guns are reported firing away at both the unloading troops and their transports, but I am unable to gain any accurate damage assessment. In any event, five more IJN ground units unload at Luganville (three infantry and two AA units). This gives me yet another problem to think about.

At the end of the day, I’ve got lots of threats to react to, and not a lot available to react with. However, at long last I’m getting a bit smarter. When I sent my cruisers and destroyers to Efate, I assigned it as their home port, so they didn’t leave when they finished shooting up the IJN convoy. I disband the task force, and then reform them, so their ammunition is now reloaded. They’ll put to sea again to try and add to their tally from yesterday. The damaged Helm and Pensacola are left in port to lick their wounds. I fly the Marine F4F squadron up from Noumea to Efate to provide some CAP cover tomorrow. They won’t help much if the IJN CVs come calling, but they should be able to drive off the Nells and Betties from Lunga.

Saratoga’s SBD and TBD squadrons are ordered to Luganville and put on Naval Attack orders. Perhaps they can pick off some of the transports unloading there, especially if my coast defense guns succeeding in doing some real damage.

I’m not terribly worried about Luganville falling to a ground assault, at least not quickly. If the counts I’m getting on the IJN land units are at all accurate, I don’t think they’ll be able to get 2:1 against what I’ve got there right now. Luganville currently is manned by 7 Allied units: the base force, the engineer battalion from Koumac, the Americal Division HQ, one of its RCTs, and its combat engineer battalion, plus one AA and one CD unit. At a minimum, these guys should be able to hold out for several days—long enough for me to do something about the situation.

Efate is a bit dicier, but my odds improve every day as the PBYs fly in more men from the 164th RCT. To speed up the process, two C-47 squadrons are flown to Noumea from Charter Towers. My fast transport TF has made it to Efate, but hasn’t yet unloaded, so the first phase of today’s turn will see 700 additional points’ worth of the 164th reinforcing Efate.

I’ve also got almost the entire 1st Marine Division available at Noumea, but I’m a bit leery about sending them north. It’s not that I really fear an attack on Noumea—the Efate/Luganville attacks have to have used up most of the IJN’s readily-deployable troops. Also, the first elements of the 2nd Marine Division are just a couple of weeks out. However, until I pinpoint the location of the IJN carriers (they must be heading north by now—otherwise they’re sucking fumes, with all the maneuvering they’ve been doing), I can’t put a transport task force to sea, and I’m actually running a bit low on ships capable of FT duty. For a couple of days, this shouldn’t matter, but if the fighting at Efate and Luganville drags on, I may have to risk sending some of them in slow-movers just to finish the job.

The bombardment task force that hit Port Moresby and Gili Gili has returned to Cairns. Three damaged ships are detached and ordered to Townsville for repairs, the others are refueled, rearmed, and reassigned as a surface combat task force. They’ll head back to Port Moresby on Patrol/Do Not Retire orders to clear the harbor for the transport task forces that are about a week behind them. The transports only have light ASW escorts—nothing that can take on a real warship, even a destroyer. So the surface warships will be needed to keep the harbor clear of IJN shipping while my merchies are unloading the 3rd Division. If I’m really lucky, I might be able to catch up to that small transport task force attacked by my sub in the Gili straits a couple of days ago. That convoy was taking troops somewhere, and I think “somewhere” was PM. If that’s true, I just might be able to catch them in harbor—PM’s port is still only Level 3, and it’s really shot up, so unloading should take them a couple of days, even if he’s only using small transports.

July 19, 1942

This is another of those really bad days that I’ve been having altogether too many of lately. The night begins with at botched attack by S-46 on an IJN transport, and things go south from there.

Another IJN sub has taken up residence at Townsville, evidently undeterred by the fate of I-1. I-22 takes a shot at Hobart as the damaged CL steams back into its home port, but mercifully the torpedo spread is off the mark. Hobart’s escorting DDs can’t find the sub, though.

Then it starts to get ugly. My fast transport task force at Efate runs smack into an IJN cruiser/destroyer squadron and gets shot to pieces. The destroyer Ellet, APD Colhoun, and DMS Trevor are all lost in a vicious night engagement against overwhelming IJN numbers.

The only bright spots on the day come from a series of air attacks by my land-based aircraft. The Cooktown gang hits the 4th Naval Garrison Unit at Port Moresby again. They inflict very few casualties, but all I really want to do is disrupt the unit a bit to reduce their efficiency for when the 3rd Aussie Division hits the beaches (in about 4 days).

Saratoga’s orphans put in another good showing today, as well. In the morning, they hit the same battleship task force they tagged a couple of days ago. If the combat report is to be believed, Hiei takes two more bombs, Kongo 3, Mutsu 1, and the CA Huguro 2. In the afternoon they return to work, trying to hit a seaplane tender and a CS, but their aim is off.

Airacobras from Noumea strafe another IJN surface group, hitting the CA Mikuma and the CL Natori with 500-lb bombs and strafing Mikuma as well (like throwing popcorn at a battleship, but hey, every little bit helps). Later in the day they shoot up the CS Nisshin, as well, although I doubt a bunch of shell hits will do much to her.

Then the other shoe drops—in the form of the IJN carriers. Somehow they worked their way back up near Efate and Luganville, and their planes pound the daylights out of my surface group. The Wildcats of VMF-212 are in the air, but they’re overwhelmed by massive Zero cover, and the strikes go in almost unopposed. When it’s over, I’ve got two surviving heavy cruisers, both damaged, and a handful of destroyers to cover them, most of them damaged as well. So much for my Navy….

The day ends with the Japanese troops at Luganville launching a shock attack in an effort to overcome the defenders. They manage to reduce the fortifications from level 2 to level 1 (yes, I’ve been neglecting the fortifications horribly), but they pay for it with the better part of a thousand casualties, to a little over a hundred Allied dead. Additionally, my GIs appear to still have the advantage in numbers, meaning he’s going to need to reinforce his troops if he wants Luganville.

Still, it’s better to be safe than sorry, so I order one of the newly-arrived C-47 squadrons to start lifting the 112th Cavalry Regiment to Luganville. Between the 112th, the Americal RCT already there, and the support troops, I believe I can hold out.

My airlift and fast transport run has lifted most of the 164th RCT of the Americal Division to Efate. Only the support squads and the regimental howitzers (which can’t be airlifted) remain at Noumea. I may opt to commit the 1st Parachute Regiment to the defense as well, since they’re small enough that they can be moved quickly, and they still pack a nice punch. I really want to hold Efate, as the port there is the only sanctuary remaining for my battered surface ships.

My naval reinforcements are taking their sweet time arriving in theater. My cruiser/destroyer surface group is still two days from Noumea, Wasp is still a week out, and Long Island, bless her useless little heart, is ten days out. To make matters worse, headquarters is refusing to release any additional ships to me, even though my ships are hitting the bottom of the sea at an alarming rate—maybe they figure if they release them, I’ll just get them sunk?




Buckeye5 -> RE: July 20-22, 1942 (2/19/2004 5:53:18 AM)

July 20, 1942

Wow…for the first time in forever, I don’t lose any shipping today. In fact, I catch up a bit…a very little bit. S-39 begins the day’s combat by picking off a damaged patrol gunboat trying to withdraw from Efate. It’s a little victory, but at the very least the IJN’s foray to the southeast Pacific has cost them quite a few of their smaller escort vessels.

The IJN carriers are still there, and they launch their bombers against my ground troops at Luganville. The AA is ineffective, but so, for the most part, is the bombing—saturation bombing isn’t what Vals and Kates were built for. I’m sure my disruption levels are getting unhealthy, but my casualties are pretty low.

Saratoga’s fliers are still in action. Today they actually find a transport task force to attack, which is a nice change from hitting heavily-armored battleships and cruisers. There aren’t enough combat-effective Dauntlesses left in the squadrons to make the strike decisive, but the AP Manju Maru takes two bomb hits, and two of her fellow transports take single hits. The Marauders from Noumea try to add to the tally, but they’re really lousy at naval attack—even bombing from 2,000 feet, they can’t hit anything. I’ve really got to stop using them for missions like this—it’s just wasting planes.

The day’s action ends with a bombardment attack by the IJN troops at Efate. There are a LOT of them there—at least nine or ten ground units, including six infantry, one combat engineer, and even an armored unit. My RCTs stand their ground, but the bombardment reduced their combat effectiveness a little too much for my liking. It looks like I may have to fly in the Marine paratroopers, and maybe the Raider battalion, too, just to be able to hold the place—and that’s if the Japanese don’t reinforce.

It appears that the small IJN transport task force bound for south New Guinea pulled up one hex short of Port Moresby and started unloading a unit of engineers on the beach (I didn’t realize you could do that!). This means that my patrolling cruisers and DDs at PM don’t find them, and they elude my subs as well. But they’re still parked there at the end of the day (my spotters report one MSW and 3 transports). With the IJN carriers still busy mauling me on the other side of the map, I decide to get a bit aggressive with my western squadron. They’re ordered to sail along the south coast of New Guinea with React turned on in the hope they’ll be able to find targets. The only real threats to them are IJN subs and land-based air, and I’m not real worried about either right now. I doubt any subs will be operating in the open ocean, given Marc’s predilection for using them to stake out my ports, and unless he’s gotten a lot of reinforcements he hasn’t been using, his Betties and Nells are pretty much spent.

The harassment of PM will continue. This time, my 3 B-17 squadrons from Cairns will be performing the duty. The medium bombers at Cooktown are put on Naval Attack orders with the hope they can put a couple of bombs into that transport convoy. My own transports are getting closer—they’re about 3 days’ sailing south of Port Moresby—they should pull into port on the night of the 24th and begin unloading. The supply task force carrying stocks for the troops is accompanying them. My low-level recon of Port Moresby appears to show that it’s still garrisoned only by a single SNLF and a small engineer unit, so the 3rd Division shouldn’t have too much trouble evicting them. There’s another SNLF at Lea Lea, and the engineer unit one hex SE of Port Moresby, and if I can get a chance to beat on them, too, that would be an added bonus.

The IJN sub at Townsville warrants a bit of a response from me—several squadrons of displaced carrier bombers are put on ASW patrol, as are the Beauforts at Cooktown. I also form a mine warfare task force consisting of Hobart, a couple of destroyers, and three coastal minesweepers. Again, I’ll try to use them to draw and attack, then kill the sub once it reveals its position. This tactic has worked well before, but I’ve been using bigger hunter/killer groups. I’m not sure I’ve got enough ASW ships present to give me good odds of a kill. I guess I’ll find out.

July 21, 1942

Well, I got the answer I was looking for at Townsville—I didn’t have enough ASW escorts in the task force. I-28 put a torpedo into the CL Phoenix and got away with it. Phoenix isn’t in terrible shape, but will definitely need a few weeks in a large port to bring down her damage levels.

I missed the surface intercept I was trying for with my surface task force near Port Moresby—my ships sailed too far to the east and missed the IJN task force in the night. But this doesn’t mean the Japanese got off entirely. S-38 is patrolling the same patch of ocean, and she puts two torpedoes into the AP Tarushima Maru. This is one of the 1,000-ton capacity Marus, and she goes under quite quickly, taking a few men from the IJN base force with her to the bottom.

My surface ships do see some action today, however—they draw an attack from Vals based at Dobadura. These are either Shokaku’s orphans or a new land-based squadron—I’m not sure which. Fifteen Vals attack my ships, scoring a single hit on the CL Achilles (the combat report said it was the St. Louis). For a single hit, her damage levels are depressingly high, but it’s an expensive bomb hit for the Japanese as well, as flak splashes no fewer than 8 of the 15 attackers. I’m not thrilled that the CL took a hit, but in retrospect it could’ve been worse. Those Vals probably could’ve inflicted more damage if they’d hit my transport task force, and after this attack that squadron should be pretty much neutered.

My level bombers from Noumea again hit the IJN troops at Efate, but there’s a new complication—they’re being LRCAPed by fighters from the IJN carriers. I lose a Marauder and a pair of Havocs, with several other bombers damaged, although one Zero is destroyed by return fire from the bombers. Again, the damage to the IJN troops appears to be minimal—I’m not doing much more than keeping their heads down.

The same is true at Port Moresby, where 10 Fortresses from Cairns pay a visit to the 4th Naval Garrison Unit. I’m only doing pinprick damage, but the disruption should add up. This is becoming more important, as my transports have put on a burst of speed, and actually appear to be only one day out of Port Moresby.

The Dauntlesses and Airacobras from Luganville fly again today. Again their target is the massed IJN transports offshore, but they don’t actually hit that much. The Gosei Maru is hit by one bomb and multiple shells, but the other Japanese ships escape unscathed. The IJN carriers respond with another mass Val/Kate raid on Luganville, targeting the ground troops there. My personnel casualties are higher than I’d like them to be, but probably not decisive.

The day ends with a Japanese bombardment attack at Efate Port Vila, which reveals a depressing situation. There are a LOT of IJN combat units on the ground there—it looks like almost twenty, with at least 10 infantry units. In the face of odds like that, I’m not sure how long my troops can hold out. This stinks, as I really wanted to deny the Japanese a forward base so close to Noumea, although it will probably cause some problems in terms of keeping the place in supply. There’s very little left there for them to use if and when the base falls.

The impending fall of Efate prompts me to take a rather rash action. Several of my surviving surface warships are parked in the harbor there shedding floatation damage, and I don’t want to lose them. So I order the heavy cruisers Pensacola and Northampton and three destroyers to form a fast transport task force and run for Noumea. These ships are all in good enough shape that they can make decent speed—if they sprint, they should reach Noumea in one day. They’ll have to go to Pearl Harbor, but if they don’t hit a Japanese surface group on the way out, I may be able to extract them. Five other ships, including the heavy cruiser Louisville, are too badly damaged to accompany this group. They’ll have to try to ride out the storm for a day or two and then evacuate to the south.

My wayward surface ships south of New Guinea are ordered to steam west in another attempt to hit that elusive transport task force southeast of Port Moresby. I’d really like to kill these guys off, preferably before they finish unloading.

A surface squadron of 2 CAs, 1 CL, and 10 destroyers has arrived at Noumea. I don’t want to throw them into the fire in the east, as they’d likely share the fate of my last squadron. So they’re formed into a surface combat task force and ordered to sail for Townsville by way of Rockhampton. That should get them out of harm’s way for the moment, and I may be able to use them to support the landings at Port Moresby.

The powers that be have finally come to the realization that I’m in trouble out here, and decided to release North Carolina and a powerful escort squadron (3 AA-refitted CAs and about 9 destroyers). It’s too little, too late, but I appreciate the gesture. At the very least I can probably use this squadron to screen Noumea, making a repeat of the earlier bombardment run unlikely. By the time North Carolina arrives at Noumea, its fighters will have been reinforced by the Wasp’s contingent and three VMF squadrons, so I should be able to put up a solid fighter defense even if the entire Japanese carrier fleet comes calling.

My attempts to transport more men into Efate are now being thwarted by IJN LRCAP—several Dakotas and PBYs are downed by patrolling Zeroes, so I shift tack and order the Dakotas to focus on moving the 112th Cavalry Regiment to Luganville. I’ve got better odds of holding there then at Efate, anyway, so I might as well roll the dice appropriately.

Wasp is now five days out from Noumea. I’ll probably just order her to drop off her planes and run for Pearl Harbor, as a solo carrier is going to be pretty useless, but the aircraft reinforcements will be most welcome, as will the ships of her screen.

July 22, 1942

This is another in a string of brutal slugging matches, although at least today is more even than some of the other days have been. The night opens with another naval bombardment of Efate Port Vila, this time by a Japanese cruiser squadron. The five ships in port are all hit, most of them seriously, and the airbase and runway both get severely cratered.

My subs strike back quickly. S-46 puts a pair of fish into the IJN destroyer Michishio, breaking her back. But S-46’s life only lasts a couple of minutes longer, as a swarm of other destroyers converge on her position, and the IJN Urakaze finds the range with depth charges, sending the old S-boat to the bottom. I rather suspect that Marc has quite a few more destroyers than I have submarines, so I don’t much like this exchange.

S-42 tries to add to the night’s bag with an attack on the destroyer Arashi, but her spread misses. Fortunately, S-42 is able to dodge the destroyer’s counterattack.

As my convoy of damaged warships from Efate nears Noumea, Northampton becomes the target of the I-19, which scores with a single Long Lance. The big cruiser is a tough ship, however, and sails on undeterred.

As dawn breaks, my bombers from Cooktown pay a visit to Dobadura. Although recon shows a large number of fighters at the base, none of them are on CAP, so the bombers are opposed by flak alone. One Hudson and two Mitchells are damaged, but the airbase takes a beating—there were more than 50 bombers in the strike, and they made their runs count. I don’t think Dobadura is closed down, but it’s certainly a significant portion of the way there.

Now my boys at Luganville get their turn. Dauntlesses, Devastators, and Airacobras target a Japanese transport task force withdrawing to the northwest. There’s a HUGE discrepancy in the combat reports received—if my report is to be believed, than four of the Marus in the convoy probably won’t be making it home, but if the Japanese report is more accurate, that number is probably more like one. I’ll have to check the ships sunk list to see how this turns out.

Near New Guinea, the Vals from Dobadura are flying again, and today they target my transport task force—fortunately, only seven of them are able to fly today. The combat report indicates hits on the transport Ormiston and the PG Swan, but neither appears to have taken any damage (no fires, and neither ship has SYS damage higher than 5).

The day’s air action concludes with a succession of IJN carrier strikes against my shipping at Noumea, but for once I’m well-position to receive the attacks. The carriers are launching at very long range, so the strikes that come in are relatively small and somewhat spread out, and Saratoga’s fighters are in the air waiting for them. Vals and bomb-carrying Kates manage a couple of hits on the already-damaged Pensacola, the destroyer O’Brien, and the destroyer-minelayer Montgomery (this is very annoying, as she’ll have to go back to Pearl Harbor, and she was one of only 3 mine-laying ships in my fleet), while their escorting Zeroes kill 3 of the patrolling Wildcats. But fighters, flak, and operational losses account for ten Zeroes, fourteen Vals, and seven Kates—it really helped me that the IJN carriers were launching from up near Luganville, as lots of cripples evidently crashed on the flight home.

The day ends with Japanese ground assaults at Luganville and Efate. The Luganville attack is a perfunctory shock attack, apparently by only one unit, and it is easily repulsed by my defenders.
The fight at Efate is a strong bombardment attack by what looks like half the IJN army. If he’s trying to probe my defenses, he should have a very good idea just how badly I’m outnumbered here.

While my crippled surface warships took some nasty knocks making the dash from Efate to Noumea, they made it, and the Pensacola and Northampton, along with several destroyers and the luckless Montgomery, are sent on to Pearl Harbor for repairs. They won’t be available for a long time, but at least they survived. The success of their escape attempt prompts me to try again with three of the five ships remaining at Efate. Two damaged transports are ordered to haul anchor and run for Noumea, and the badly-damaged Louisville will also be making the run. I think they’ve got a good chance at avoiding IJN surface forces, as the cruisers appear to have departed. However, I don’t think either task force has the speed to make Noumea (and fighter CAP) in one day, so if they’re spotted, they’re going to be air strike bait. Still, I’m going to try to save them.

A perusal of the sunk ships list reveals a nice surprise—I-22 has joined the four IJN subs previously sunk! The cause is listed as “500 lb. GP bomb”, so evidently one of my much-maligned Mitchells actually hit the thing during the attacks a few days back. This is nice, but it hasn’t solved the problem, as I-28 has been staking out Townsville since at least yesterday in place of the not-exactly-dearly-departed I-22. There’s another IJN sub parked in Noumea harbor, so I assign several squadrons of aircraft at both bases to ASW patrol. Maybe lightning can strike twice.

In other news, a PBY Catalina spots a powerful IJN surface force about 350 miles east of Port Moresby. Reportedly this group contains at least two battleships—far more firepower than I can easily confront. Given this information, the Port Moresby invasion has been scrubbed. My transport task force didn’t actually reach PM—they were parked about 90 miles south, waiting to dash in tonight—so they’re ordered to divert to Cairns, taking a roundabout course to avoid the IJN surface force. I’ll use the 3rd Division to reinforce the New Guinea Force units garrisoning Cairns. This is moderately frustrating, as a successful re-invasion of Port Moresby would’ve been a neat trick if I could’ve pulled it off, but in this case discretion is definitely the better part of valor. I don’t need to lose a bunch more transports while they’re trying to offload troops and supplies. They’ve got enough of a head start that I should be able to comfortably avoid the Japanese vessels, although if I’d spotted them a day later I could’ve had real problems.

My surface squadron, which AGAIN missed the intercept on that IJN transport convoy (now seen safely running east—grrrr…) is ordered to drop by Port Moresby to lob in a few more shells, then head home to Cairns. We’ll be back another day.

I lose several more Dakotas trying to fly troops into Luganville, so evidently the IJN carriers are LRCAPing both there and Efate. However, the weakness of the IJN probing attack prompts me to order a deliberate attack by my troops at Luganville—if the IJN forces are truly weak (perhaps from a lack of supplies?), I’ll follow up with a shock attack tomorrow and try to throw them into the sea. If they repulse the attack, it’ll be time to hunker down behind my underdeveloped fortress walls and hope for the best.




Buckeye5 -> Update (4/19/2004 10:42:40 PM)

I haven't updated this AAR in a long time...apologies to those who were following it. Unfortunately, I've been a bit distracted by the newborn in the house and some other activities, and I haven't been able to keep up with the writing. The game goes on, however....

A few quickies--Efate and Luganville have both fallen to the IJN, and the Japanese have moved LARGE numbers of aircraft to Efate. My Efate garrison surrendered en masse, but most of my troops at Luganville retreated to the dot hex to the northwest. They're still screwed, though, because while I have plenty of transports to bring them home, I don't dare go anywhere near the place. The IJN carrier uber-force is still basing out of Efate, as is at least one large surface group built around Yamato. Noumea has been repeatedly battered by bombardments and mass airstrikes, but the massive numbers of engineers at the base patch damage up as fast as it can be inflicted.

I've managed to pick off a few more IJN ships, including a couple of AVs, the heavy cruiser Takao, and one of his seaplane cruisers, which went down with its full load of planes, but my pilots are paying through the nose for the damage they inflict. I've lost the Long Island, but that didn't hurt that much, as she's not that useful anyway. My air squadrons at Noumea have taken losses that can only be described as murderous (lost 37 F4F-4s in a single day a couple of turns ago--OUCH!!!!!). My 2- and 4-engine bomber squadrons could be a real threat if I could just get all of their planes repaired, but Marc is wisely keeping the pressure on to prevent me from doing this--more than half of my B-17 force is unusable at the moment, and my Havocs, Mitchells, and Hudsons aren't in much better shape.

Still, it's only August, and while I'm hurt bad, I'm still plugging away. I've managed to run a surface group built around North Carolina up to Efate twice in the last week. The first run was only somewhat successful, plastering the airfield but not doing much else. The second run ran into a huge transport convoy, but the IJN destroyer screen was large and aggressive. I sank a half-dozen destroyers (mostly those crappy little 6-pointers), and inflicted minor to very severe damage to four others, but the transports got off scot free--rats! Two of my destroyers were slowed by battle damage sufficiently that Betties from Efate finished them off over the next two days. North Carolina ate a torpedo during the night battle, and took a second one from a Betty before I could disband her task force at Noumea. The ship wasn't in any danger of sinking, but the system damage was bad enough that I had to order her home to Pearl Harbor--alas, great battleship, we hardly knew ye!

The only good thing about having the uber carrier task force parked on my doorstep at Efate is that I think they're too far from Truk to get replacement aircraft, so the losses I've been inflicting, while small on any given day, may be starting to add up. He's also had to start porting his carriers at Efate (probably to reduce system damage--they've been at sea for a LOOOOONNNNNG time), which I have taken as an invitation to commence night bombing runs with every level bomber at Noumea. I think I've knocked Soryu out of commision (she was reported as on fire with heavy damage after the last strike), and Hiryu has taken a couple of hits as well. I doubt either will sink, but I'll bet they're both damaged at least badly enough that they can't maneuver with the rest of his fleet. Hey, every little bit helps.

Lastly, since he's got so much stuff concentrated around Luganville/Efate, I'm getting ready to make a grab at retaking New Guinea. Between New Guinea Force and the Aussie 7th Division, I should easily be able to overwhelm the troops he has on New Guinea (lots of support units, but I don't see much infantry, which makes perfect sense, given how much I know he's got at Luganville and Efate). There appears to be a fairly large cruiser/destroyer squadron operating in the area that I'll need to deal with, but I _think_ I can drive them off. He doesn't appear to have much in the way of air assets on the western half of the board (1 squadron of Betties and some Vals at Dobadura appears to be about it, and they've taken some pretty heavy losses). A grab at Port Moresby will force him to either concede it to me, in which case I can move fighters and level bombers up from Australia to threaten the rest of New Guinea, or bring his carriers west, which will relieve the pressure on Noumea.

I have at least been archiving the daily combat reports, and I'll try to post them when I find some more time.




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