Charles2222 -> RE: What's Wrong With KP? (2/12/2004 2:10:54 AM)
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quote:
ORIGINAL: Gregor_SSG quote:
ORIGINAL: Charles_22 Only one thing I can think of, and that's directly obvious, that is, the clutter. The advantage of having very large counters (large in that they take up so much space of any given hex) is less menus to click, however, that is proving a bit wearisome on my eyes. Those counters take up so much space I have trouble spotting the terrain at times. Sure some of it is my not being being that well acquainted with the differences between the terrain types, but those huge counters don't help any. I know the maginfying glass helps a bit and the right-click of a hex shows the terrain in something of an abstract (though I understand it) but just viewing all that clutter is difficult to get used to. Maybe it's just me, but perhaps all this game needs to be near perfect would be to have options with your counters, such that you could make the counter represented in a small form if you like, but would only display the military symbol. I like the magnifying glass, as it's easier to imagine that you're pouring over maps at HQ, but for the most part I haven't noticed the glass helping identify the terrain with the counters still being displayed. It sure would be nice to have minimal counters. I guess if it's either minimal or as it is, I'd prefer as it is, but for whatever menu clicks it may save me, it sure increases menu clicks in order to determine terrain. I have an idea that might work. What about a function similar to the magnifying lens, but would shrink the icon in the hex instead? It would allow you to easily know the general sort of unit in the hexes (the counter display needn't change, even if not changing it and shrinking makes it unreadable) while having a very good view of the terrain. Thanks. What do you say? If possible, would this sort of option prove it's worth with you? In the Decisive Battles series we've taken the view that the most important info is the exact identity of your units. That's why we have the large counters with the divisional icons, because this tells you everything you need to know at a glance. Just shrinking the current icons would probably make them look terrible, and I would never deliberately introduce anything unaesthetic into any game, no matter how worthwhile the reason, as it would then become the focus of endless critcism. Gregor Gregor: All this would require, assuming even that is easy, which it may not be, at least visually, is cut the units into it's simple little 'box' already present on the unit. This box to which I refer is just the type box on it's own (military symbol in the square), which resides on the SW corner of every unit. There's nothing to make it look worse or indistinguishable, because the size wouldn't change any (if shrinking the entire unit counter sounds bad because of a bad graphic). If such an 'option' were available it would free up the remaining 75% of every unit-occupied hex. It is true that such a display would make the remaining 25% just as indistinguishable terrain-wise but it would add to overall less clutter and of course the freeing of the other portions of the hex. Of course, a better idea still, would be for that same small 25% to cover the center instead, thereby making the hex extremely visually desireable (if desired) for the aforementioned difficulties.
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