offboard artillery (Full Version)

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gamer1 -> offboard artillery (9/7/2001 1:24:00 AM)

can someone tell me how much ammunition the offboard artillery units are suppplied with? about how many salvoes can i expect to plot before running out. it always seems that as soon as i really need to deliver another bombardment, i'm out of ammunition. also, it seems to me that the 155mm suppresses the enemy units considerably more than (more than i would anticipate) 105mm batteries. glitch or reality? thanks in advance.




BA Evans -> (9/7/2001 2:01:00 AM)

Yes, the 155's can really pack a punch. They are capable of knocking the snot out of even entrenched troops. I try to only use my artillery on large concentrations of enemy troops that I have spotted. It is wasteful to throw artillery around blindly. Use your artillery only when you know you will get good results. BA Evans




Larry Holt -> (9/7/2001 2:04:00 AM)

The amount of ammo depends upon whose arty it is, etc. Each time I start a battle I look at my arty ammo level before and after I fire my first salvo. That way I can determine the firing rate and how long my ammo will last. 155mm is 55% bigger. The effect of a shell in adjacent hexes trail off at a geometric rate (twice as far out has 1/4 the effect) but in the target hex is arithmetic (55% larger gives 55% more effect). Also the volume for explosive filler in a shell increase at a cubic rate while the diameter increase in a linear rate (e.g. double the side of a cube and the volume increases by 6) I think that it is realistic.




Resisti -> (9/7/2001 3:26:00 PM)

Ok,where do you see how many rounds are left for an arty battery?
I can see the smoke round left in the unit data screen,but where the HE rounds? Thanks.




Paul Vebber -> (9/7/2001 10:01:00 PM)

The unit roster I believe




Major Destruction -> (9/9/2001 12:27:00 PM)

quote:

Originally posted by Resisti:
Ok,where do you see how many rounds are left for an arty battery?
I can see the smoke round left in the unit data screen,but where the HE rounds? Thanks.

During your turn type B or click on the button "Attack a Hex with Indirect Fire"
In this window you will see all of you artillery assets listed. Each one has a selection of buttons.
Going from Right to left (pardon for being gauche)
you have 'shift', 'cancel', 'smoke, 'bombard' and 'show data'
Click on the 'show data' and you will see the ammo loadout currently available to your artillery unit.




AbsntMndedProf -> (9/11/2001 1:24:00 AM)

In order to see how many rounds your OB artillery has, or how many bombs and rounds your air support has, click furthest left button next to the name of the unit you wish to see while you are on the bombardment screen. (It's directly to the left of the 'HE bombardment buttons.) This will bring up the info on the unit in question, including amount(s) of ammo, penetration rates at given ranges, and such. Hope that helps! Eric Maietta




Resisti -> (9/11/2001 2:22:00 PM)

I've my PC under repair so I cannot check right now.
The reason why I posted here is because I always thought HE rounds left for arty should have been visible in its unit data screen but the only thing i've been able to see are the smoke rounds:
where EXACTLY should be indicated the HE rounds in the unit data screen?




Jasper -> (9/11/2001 6:27:00 PM)

quote:

Originally posted by gamer1:
can someone tell me how much ammunition the offboard artillery units are suppplied with? about how many salvoes can i expect to plot before running out. it always seems that as soon as i really need to deliver another bombardment, i'm out of ammunition. also, it seems to me that the 155mm suppresses the enemy units considerably more than (more than i would anticipate) 105mm batteries. glitch or reality? thanks in advance.
Compare between 105 and 155, definitely, the latter is better as its warhead is bigger but the round available will be lesser. How many salvoes left depend on your rounds available. Single unit of OB 155 has a unit of 4 units inside. Which is about 16 rounds per salvo. If you are opine to use 105, try 120mm mortar instead, reation on board is about 0.2 to 0.4, with 0.2 half of the shot will be fired first and the half will arrive at the end of your enemy turn. It is easier to plot. OB artillery reaction time is too slow. Good for opening suppression and maybe lucky shot, if you look at the map properly and try to predict what the enemy will do. Against computer it is with easy but human player that is another situation. Lastly, remember the FO, he is the key to bombardment. He can call any artillery twice faster than anyone.




Dean Robb -> (9/14/2001 11:16:00 AM)

To find the rounds remaining for your OBA, click the "B"ombard button, then find the little eye icon - it's the first icon - on the line with your weapon of choice. Thar she blows! To figure salvos remaining, you'll need to look up the rate of fire for the gun. Then (# of rds) / (ROF) = Salvos. [ September 14, 2001: Message edited by: Dean Robb ]





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