Transfering Units? (Full Version)

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Taiko -> Transfering Units? (3/4/2004 12:58:59 PM)

Seems to me I read a post somewher that says you can transfer units from one fron to the other - i.e. Cavalry from the East to the West front. Is this possible? In the full scenerio I'm talking about.




JSS -> RE: Transfering Units? (3/4/2004 2:18:52 PM)

Don't understand your question...

Are you asking if the supply units from 1st UK Front will supply units from 2d UK Front? If so the answer is yes. Units are either in supply (source is not tied to OOB) or not (not in supply is bad, bad news).

If you are asking about using the scenario editor the answer is again yes but you must create a new scenario.

JSS

Das Leben besteht nicht nur aus Korsun Pocket. But it should be!




Taiko -> RE: Transfering Units? (3/4/2004 11:06:04 PM)

It seems to me the response I read inferred that you could transefer units from one front to the other after you started the game. I guess this isnt so.




pterrok -> RE: Transfering Units? (3/5/2004 1:41:19 AM)

Sure you can do it--IF you form the pocket and have an overland route from East to West! It might be possible to get them to sneak around the north section if you can't close the pocket on the south...Note that if you DO form the pocket, you CAN move units on Transports very quickly along roads; I can't remember if Cavalry is allowed to use the trucks or not.

More commonly you might move units around on the same front to ahistorical places to further your own attacks, and the Axis may withdraw the infantry from the West to shore up the East, etc.

You HAVE sparked an interesting idea that could be added to the game. The ability to draw forces off a map edge, sit them in a delay box, and have them reappear at another map edge location. This would represent them circling around outside the map confines or moving down a board edge. Each entry location would have a different amount of turn delay to get to from the other hexes--if it were limited to road edges to get off and reinforcements locations to come in it would be easy to understand and use.




Nickel -> RE: Transfering Units? (3/5/2004 1:51:26 AM)

pterrok,
I have seen this in board wargaming and it is quite effective in keeping players from using the edge of the map as an anchor point, especially on defense. At the bare minimum it causes players to garrison the entry areas.




Taiko -> RE: Transfering Units? (3/5/2004 9:21:32 AM)

I've also seen it used in some computer games, just not sure when, but not recently. Would probably unbalance the game and I'm sure the designers spent more than a little time trying to get it right.

In my current full campaign I'm trying to take the north route with a couple of forces, even going as far as moving an artillary piece. I screwed up when I chose one of the horse drawn ones. The wheeled would have been a lot faster.

You have to be so precise with the placement of them (the infantry attacking the forts), and even then you lose supply on most of them. Its lucky you only face forts until you activate that one infantry.

Why does the comp abandon victory point hexs so easy? Is it because I have it on normal?




BrubakerII -> RE: Transfering Units? (3/8/2004 10:00:23 AM)

Taiko be careful when sending units around the northern route because if your intention is for them to switch sides (of attack) you can run into trouble crosing rivers.

The computer does indeed abandon the northern VL's too quickly. It is programmed this way and I suppose that is understandable as it 'sees' Korsun and the river protecting it as the vital frontline. I think if you cranked up the multipliers in favor of the AI it might tend to hang around longer for the simple reason that it would know you could not gain an advantage over it in strength (because of the multipliers).

My advice would be to play an email gain against another human. You will find they don't give up ground so easy. In fact I think if you were to play Pterrok, you would find that he would not only not give up ground, but would be likely to advance on your hapless Russians and eat them alive! [X(]




Taiko -> RE: Transfering Units? (3/9/2004 4:43:32 AM)

I'll keep that in mind if I ever want to get spanked. I'm playing two PBEM games and thats enough for now..

Question - Do you lose entrenchment if you attack?

If you want to see my first PBEM game with Paul Van Inderstine its in the AAR section up top. I'ld be interested in any comments you have about how I'm playing the germans. It was my first time for that scenerio as a German.




Nickel -> RE: Transfering Units? (3/9/2004 4:47:24 AM)

Yes you come out of entrenchment when you attack. Did the Germans abandon many of their entrenched initial strong point positions or did the Russians dig them all out?




Taiko -> RE: Transfering Units? (3/9/2004 4:50:59 AM)

I think we abandoned 75% of them, rather than get run over or surrouded by the 5th Mech. Perhaps I'll try the fight to the last man style next PBEM.

I live in fear of getting cut off.




Nickel -> RE: Transfering Units? (3/9/2004 5:58:19 AM)

Russian supply is pretty weak in this scenario. If they overextend the Germans have plenty of horsepower to give the Russians a nasty surprise. Park the German interdiction right behind the Russian front and cover as many roads right around/behind the Russians and see what happens.




Taiko -> RE: Transfering Units? (3/9/2004 7:47:07 AM)

Thanks, I'll try that.




BrubakerII -> RE: Transfering Units? (3/10/2004 1:05:01 AM)

quote:

ORIGINAL: Taiko

I think we abandoned 75% of them, rather than get run over or surrouded by the 5th Mech. Perhaps I'll try the fight to the last man style next PBEM.

I live in fear of getting cut off.


Me too - I hate that (ahem, Nickel [:-] ) ;)

Before outright abandoning a good defensive line though, first check the value of the units you don't want to leave behind. For instance, in Korsun, there are about 4 or 5 units in that northern sector that can be 'sacrificed' if need be because they are only worth 2-5 points each or similar. Therefore, they are the ones that can drag their feet etc whilst the better units blow the bridges and prepare for counterattacks etc.

One problem also is, if you retreat to quickly in the north, you will hand the russian the value of his objectives up there too quickly, and if you allow him to get too close to Korsun before the mud appears, he can easily jump the river and outflank your western defenders.




BrubakerII -> RE: Transfering Units? (3/10/2004 1:12:40 AM)

Hi taiko

Just reading your AAR at the top of page - everything seems to be going well for you at present.

One comment about the pictures though, at the moment you are saving as bmp's which is why they are so big and you have to convert to B/W. Even then they are 1/2 a meg each. My advice would be to leave them in colour and save as a jpg. This allows you to reduce the quality of the image a little and yet have a nice compressed image. Here is an example. This image is only 150 Kb.

[image]http://users.esc.net.au/~ooyeah/Forumpic/Korsun/Mogilev.jpg[/image]




Nickel -> RE: Transfering Units? (3/10/2004 3:02:28 AM)

Brubaker II,
Yeah you're right, kinda like signalling the guy in front of you's hand while you are watching a card game.




Taiko -> RE: Transfering Units? (3/10/2004 7:12:18 AM)

Good advice gang. Esp about the jpg. Wonder if my MS photo editor will do it? We'll see. I don't now about things going ok, I really wanted to reduce his pocket. sigh.




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