AmmoSgt -> RE: WP mortar rounds (3/21/2004 3:43:37 AM)
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Major , the problem is WP is just to dang effective in real life, as well as in the game. The problem is NOT the modeling , it models fine as naplam. Read some of the refferences above, I already dumbed it down by leaving the values close to regular HE. Brit tests figured if 100 Brit 3" HE mortar were droped into a 100 yard square box on entrenched infantry you had a 60% chance of causeing 4% casuality , if you used the same number of WP you get 40% casulities on dug in troops , if you switch to 4.2" WP you only need about half the number of rounds ( 50 mortar shells ) for dug in troops to create a high probablity of 40% casulties. 4.2 has aproxomately a 40 yard burst diameter with WP , for troops in the open on the same 100 yard square you only need about 20 rounds for 40& casulties. Tanks, trucks , whatever, if it can burn or be put out of action by fire has a high chance of catching fire , especially from plunging fire , like a mortar. The only question is can folks deal with the facts about WP and handle the US having it in the game even in the dumbed down slightly better than HE mortar round form with the added smoke and fire effects ? If you understand that most the casulties are going tobe not dead but wounded , the frags from WP are not usually outright killers , but are very painful because they usually very small but continue to burn under the skin for about 15-30 minutes they burn very hot , in open air they burn out in less then 5 minutes , but once a frag either pentrates or burns thru clothing and get in contact with the skin it burns in thru the skin and smolders, still very hot but chances are a fair sized chunk will still be burning for sometime until it is litterally cut out by a surgeon. Bottom line is a 4.2 WP mortar round will produce about 20 times the casulties of a 3"/81mm HE round , a single 4.2" WP mortar round has an area of effect for smoke and fire of just slighly smaller than one full hex ( 40 yards v 50 yards) . Five 4.2" WP rounds will on average ( about 60% of the time) ,ale casulities of about half ( 40%) of DUG IN Infantry in a 50 yard target hex in real life. The way I suggested it be modeled in the game it is much less of a casulity producer than in real life the fact it smokes and burn a full hex is about right , especially compared to flame throwers and other flame weapons that effect a much smaller portion of a hex in real life , the 4.2" WP round's problem is not that it is modeled wrong, but that folks just aren't used to it , if you attemped to model in US VT fuseing on regular HE Arty , you would have the same problems , players sinply are not used to the power of some of the Allied weapons because they have been left out of the game so long and folks are simply not used to the power of some of them. The problem is not one of modeling, it is wether or not the players and OOB team is simply willing to let a few of the Allied weapon that were seriously powerful and exteremely common ( 4.2" WP was the most common 42" mortar round used in WW2) into the game. Same issues with US/Brit arty after sept '44 lethality should in fact be 5 times higher than before sept'44 due to VT fuzing. If the players can't hamdle it for whatever reason , or the OOB's guys think it might unbalance the game , then don't put it in , but just be honest about why it isn't in the game. It models just fine, and it works just fine , and it is as common as dirt for the US to have WP , and after sept "44 for the US/Brits to have VT fuzing on almost all HE Arty 90mm and larger making it 5 times as lethal. There is a lot that will work and can be modeled correctly in US ? allied arty that has been left out of the game , I usually get some really lame BS answers that are simply not true from folks who have other real reasons they don't have the guts to admit. Well here is the big chance , I don't much care if it gets in the game or not , I do care that the guys who make the call one way or the other be honest about why it does or doesn't get in the game . You have all the refferences about the weapons performance above you now know it works within the game engine. Now you have to decide what to do .
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