Charles2222 -> (9/22/2001 12:47:00 AM)
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Tomanbeg: I see you and I think a lot alike, only in different ways (always nice to start a post in confusion).
quote:
Turn 10? That varies by style. I won't play a game of less then 20 turns. I don't get any enjoyment out of head butting.
The difference, I suspect, is that I'm playing strictly against the AI, so often I can depend on a quicker advance, myself, and of course there's rarely a faster advancer than the AI when he's attacking. I'm also pretty strictly a campaigner, so that weighs in pretty heavily too. Most of the time with my advance being fairly speedy, but still cautious, the winner is evident by turn 10, but one just has to have a bit of patience to engage in the inevitable results pending, and the mopping up later. I too can't stand short battles, and though I could manage a 20 turn battle and enjoy it, it isn't fun, as I see all too many scenarios this way, where it's 20 turns and you have not only minefields but tons of aircraft to deal with. For someone who likes fighting to the relative death this doesn't even come close to enjoyable. Though almost all my campaign battles witness the winner in terms of ebb and flow by turn 10, I often find the few Russian-against-the-Finns battles to be perhaps all the way to turn 20 before the winner is in evidence, and even then the Russian can screw it up. I haven't tried the Finn perspective, since there isn't a WWII campaign for them.
Yeah, as a campaigner, I certainly don't have to worry about ammo trucks, or at least I've never seen one, though I have offered counter-battery to smoke puffs. I try pretty regularly now to buy 2-4 field howitzers in core, and try to limit any resupply of them to maybe only 2 guns, with perhaps only 10 rounds given to each; I don't want to make resupply too ridiculous. I will then move the ammo trucks to help out with any units which came off pitifully in the random ammo department, or of course I may do it the other way around, where I resupply the low units first, hold off on artillery for a while, and then send the trucks to the artillery. One things that really GRIPES me though, is that for us poor campaigners, the limited supply option never works beyond the first battle. I figured since it won't work, I might as well make the first battle full supply as well. The ol' ammo trucks hardly figure in the game if you don't have a functioning limited supply, which is the case only with campaigns.
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