RockinHarry -> RE: New scenario maker units in upcoming V8.x patch (4/1/2004 5:35:03 PM)
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ORIGINAL: Resisti quote:
ORIGINAL: Sturmpionier quote:
1. Yes, these units are still artillery class units and the AI would just use (reassign) them as any normal artillery. Thus "Not for AI". That's too bad. I was hoping for something for a scen like in Market-Garden where the human has X amount of time to cross a bridge before it blows. Hi Sturm. Harry will be able to confirm/deny this, better than me, but I do still envision a way to make the AI blow up a bridge at a given turn, in a designed scenario. You must buy a “target” unit for human player, and a “bridge demolition charge” for AI. Make the “target” appear, at the desired turn, in the hex where the to-be-blown bridge is located, using a reinforcement hex(you can do it using Chandla’s WawEd, too, if you don’t want to “spend” a reinf.hex for this, but it’s a bit more complicated), and in the same turn, make the “bridge DC” unit appear next to the “target” one. The “bridge DC” should attack the “target” and makes the bridge blow up, too, at the same time. The real draw back is that the “bridge DC” unit must be the only one with a Line of Sight to the “unit” one; differently, it could happen that another AI’s unit fires at “target” and kill it, before the “bridge DC” one is able to make its job.. I´ll help with all that in great detail when the V8.2 files are released! In the meantime you should check out my "Stockheim Clash" scenario (Arsenal scenario page, probably also in the scenario depot). This scen makes use of AI blown bridge without use of the new units in V8.2. In fact this scenario served as a template for some of the new units in norway OOB![8D] Best you play the scen and then open in the editor to see what was done to get it work! I´ll help with details if necessary later on.
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