Warp -> Any way to change priority of targets (3/12/2004 1:14:43 AM)
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[&:] I planned it so well, hid a small task force in an obscure place, the Jap carriers swept on by, and I snuck out and timed it perfect, there I was 11 troop laden transports escorted by just 1 destroyer in a night action. They were facing 2 heavy cruisers, 1 light cruiser and 2 destroyers. I even achieved suprise! Got off numerous first shots, totally no response from the enemy. The result , one Destroyer sunk, hit 78 times, including (I counted) 40+ 8 inch hits. The 14 knot Transports sailed off pretty as you please, totally unscathed. Needless to say, I was a Tad upset. I think this may be a bug. Sent 60 SBD's against 1 DD and 4 troop laden transports landing troops at Talugi, hit the dang DD 8x with 1,000 LB bombs, 1 bomb hit a maru. They landed their troops, sailed off pretty as a picture. I think this may be a bug. One campaign, subs torpedoed (in seperate attacks) 2 tankers and 8 cargo ships, not one sunk. I understand our torpedoes were defective, but when they did detonate, I believe they sunk ships. Another bug. I think full cargo ships should be the #2 target in the game (only carriers should have a higher priority). Non-military ships are not compartmentalized. They should be made much more fragile. Unrealistic results tend to detract from the enjoyment of the game. Plus another bug, noticed a few ships that I have sunk did not show up in the results (not any carriers), victory screen after you end game (even if you end the game early) could be displayed like Steel Panthers, this would be nice. (I.E all units in game displayed and what happened to them in the game).
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