asgrrr -> Trajectory - breakdown - malfunction - structural damage (9/25/2001 4:02:00 AM)
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A few suggestions for increased realism: 1. Each weapon to have a number to indicate the curvature of the trajectory. This then affects the chance for a top hit. Also, for weapons with a high trajectory, it is more likely to hit sloped armour plates than vertical ones. The actual trajectory may also vary with range. I am sure I am not the only one that has been baffled in the past by indirect fire repeatedly hitting front hull etc. Candidates for weapons with high trajectory would be mortars and howitzers (hardly a surprise) but also grenades, satchel charges, molotovs and flamethrowers. Why flamethrowers? Well, the liquid hits the vehicle, then seeps downwards into cracks and slits. It is hardly the thickness of the armor that is being tested, and as top armour varies less, it may be a better way to look at the problem.
2. Each vehicle and weapon to have a number indicating the likelihood of malfunction/breakdown. This would add a very relevant dimension to the game, reliability of equipment. I will take the example of The Kingtiger to illustrate: This is probably the most overrated vehicle of WW2. In short, this vehicle could not be counted on to make more than a few kilometres drive without maintenance, and in a fluid battle it was therefore almost worthless. Many were abandoned and captured intact, see the following articles, btw from a very interesting website: http://history.vif2.ru/library/archives/weapons/weapons7.html http://history.vif2.ru/library/battles/battle16.html The presence of such units in the game, without taking account of reliability, skews the realism of the game in a major way. The same applies to weapons, though perhaps in a smaller and/or different way. With emphasis on small arms, the relibility of weapons varies (the US Reising SMG was a signal failure f.ex.), and for the purposes of the game, some weapons do not malfunction at all, like handgrenades.
3. Include temporary malfunction of weapons, esp. small arms, in that a single shot may be lost. This kind of malfunction may apply to grenade type weapons, including loss of ammo in such a case. #2 applies to this feature too.
4. When vehicles are hit by large HE shells, the may be damaged or destroyed through structural failure rather than conventional penetration. So, increase the likelyhood of vulnerable location for such hits.
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