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mine_field -> RE: Bug report (3/12/2004 8:42:39 PM)
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If I start the game via the start menu, I get a black screen until I click. The fact of the matter is that the game is dated and workarounds are a hundred times more useful at this point than bug fixes. It is still good that you take the time to let these things be known, for current users to be aware of and so that others can work around these problems. I now use the quick start as well. If the d3d9.dll error bothers you, one of us could find that file and send it to you. It doesn't happen on my computer. Note that this is more likely an issue with your OS and particular configuration since I have not experienced this on several computers I have worked with. The campaign mode end game button bug is an annoyance. I just suggest having fast artillery on or having your delays low so that this bug doesn't hold you up too long. I sometimes forget to do this and just go get something to drink while the unneccesary bombing occurs. Ammunition reloading does work, but you probably need some more info than what you have. Remember that this game is not a profitable venture so you are not going to get the development to fix things and have everything polished, as you noticed in the outdated manual. For reloading, you need only be adjacent to the hex. You can still bombard and reload in the same turn (if I recall correctly). You must be still and not suppressed though (as Goblin so helpfully reminds us). Resupply does work. Check other posts in this forum to see the reload rates. For rockets it is as low as one rocket per turn. For other guns, it can be 3-6 shells. Tanks can also reload. Smoke is never reloaded. Ammo resupply is unlimited. Ammo dumps resupply 2X as fast as the truck. I don't know if being in the hex speeds things up. For your suggestion, this is objective but I say the price is right. You are paying for the ammo and not for the truck. Considering it is an unlimited supply, it is a great deal. The price is that high because it is such a great tactical advantage. Ammo resupply can extend the continual bombardment life of a piece 50%-75% longer. The workings of the FO unit and truck are as they are. They are meant to function as someone who has a direct line to the arty pieces so they can call in the bombardment as quickly as possible. Think of them as referencing an ordnance map of the area and not actually seeing the target. This really is the case since when you bombard with a FO who doesn't have line of sight, the bombardment doesn't have line of sight and it is not as effective as if someone who sees the enemy calls it in. This is true (I believe) if the FO reassigns a target. If you are saying that the FO can actually just move a target after it has been assigned, I haven't noticed this. If so, then it is the same as just canceling the first strike and assigning a new one. But to the point, the FO is calling in the strike via a direct radio link while using a detailed ordnance map of the theater of battle to bring in the strike. He doesn't see the enemy (unless you have los) so it is more of an area bombardment rather than a directed strike.
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