siRkid -> RE: Urgent message (3/22/2004 1:01:01 AM)
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ORIGINAL: pasternakski Well, it's certainly nothing like Rise of Nations. WitP puts you in command of either the Japanese or Allied forces in the Pacific theater at the beginning of World War II (although there will be scenarios set at various times in the war, as well). You must handle logistics, strategic planning, movement of land, air, and naval forces, and operational execution of your plans. The game is played on a map depicting almost an entire hemisphere of the earth in 60-mile-across hexes. Within these hexes, at hundreds of locations, are bases and places where bases can be built. These bases (including such places as Singapore, Pearl Harbor, Tokyo, and Truk) are the heart of the game, as control of them gives you possession of vital resources, airstrips on which to base defensive and offensive land-based aircraft, harbors where your ships can replenish, move troops, supply, and fuel around, and repair. In short, it is a huge game and is intended for the serious wargamer who has a strong interest in playing a detailed, complex simulation of the war in the pacific - the struggle for victory. Very well said.[:)] Pasternakski - Can I copy this and post it every time this question is asked?[sm=terms.gif] If you look through some of these post and read the After Action Reports (AAR) pined at the top, you can get a very good idea of how the game is played.
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