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DerSchwarzeMann -> Urgent message (3/21/2004 7:46:49 PM)

How would the game start?:

1) Like Rise of the Nations, where you begin with a base and have "workers" build more. Or would you start with however many bases you need and already have the soldiers ready to attack?


How would you beat the enemy?:

1) Beat the enemies in a certain city or base and take over , and repeat until all is lost for the enemy, or would there be somethin else...?

This game sounds extremely awsome, but with these questions in mind you would really help me save or spend 69.99$

[sm=00000023.gif][sm=00000106.gif]




pasternakski -> RE: Urgent message (3/21/2004 7:58:25 PM)

Well, it's certainly nothing like Rise of Nations.

WitP puts you in command of either the Japanese or Allied forces in the Pacific theater at the beginning of World War II (although there will be scenarios set at various times in the war, as well). You must handle logistics, strategic planning, movement of land, air, and naval forces, and operational execution of your plans.

The game is played on a map depicting almost an entire hemisphere of the earth in 60-mile-across hexes. Within these hexes, at hundreds of locations, are bases and places where bases can be built. These bases (including such places as Singapore, Pearl Harbor, Tokyo, and Truk) are the heart of the game, as control of them gives you possession of vital resources, airstrips on which to base defensive and offensive land-based aircraft, harbors where your ships can replenish, move troops, supply, and fuel around, and repair.

In short, it is a huge game and is intended for the serious wargamer who has a strong interest in playing a detailed, complex simulation of the war in the pacific - the struggle for victory.




Mr.Frag -> RE: Urgent message (3/21/2004 9:11:06 PM)

quote:

This game sounds extremely awsome, but with these questions in mind you would really help me save or spend 69.99$


Simple solution, go pick yourself up a copy of "Uncommon Valor". Consider it to be a tutorial for WitP.

If you like it, you'll want WitP. If you don't like it, you'll have the answer you need.




pasternakski -> RE: Urgent message (3/21/2004 11:00:34 PM)

quote:

ORIGINAL: Mr.Frag

Simple solution, go pick yourself up a copy of "Uncommon Valor". Consider it to be a tutorial for WitP.

If you like it, you'll want WitP. If you don't like it, you'll have the answer you need.


UV is itself fifty bucks. You getting a commission these days, Frag?

I think the bottom line is this: if you enjoy complex, strategic/operational level simulations where airpower and naval forces (including naval air) are the emphasis, UV and WitP are for you. If this is not your area of interest, you would be better off with something else.




Mr.Frag -> RE: Urgent message (3/21/2004 11:21:22 PM)

quote:

UV is itself fifty bucks. You getting a commission these days, Frag?

I think the bottom line is this: if you enjoy complex, strategic/operational level simulations where airpower and naval forces (including naval air) are the emphasis, UV and WitP are for you. If this is not your area of interest, you would be better off with something else.


Really? I saw it in a walmart for about $20.




siRkid -> RE: Urgent message (3/22/2004 1:01:01 AM)

quote:

ORIGINAL: pasternakski

Well, it's certainly nothing like Rise of Nations.

WitP puts you in command of either the Japanese or Allied forces in the Pacific theater at the beginning of World War II (although there will be scenarios set at various times in the war, as well). You must handle logistics, strategic planning, movement of land, air, and naval forces, and operational execution of your plans.

The game is played on a map depicting almost an entire hemisphere of the earth in 60-mile-across hexes. Within these hexes, at hundreds of locations, are bases and places where bases can be built. These bases (including such places as Singapore, Pearl Harbor, Tokyo, and Truk) are the heart of the game, as control of them gives you possession of vital resources, airstrips on which to base defensive and offensive land-based aircraft, harbors where your ships can replenish, move troops, supply, and fuel around, and repair.

In short, it is a huge game and is intended for the serious wargamer who has a strong interest in playing a detailed, complex simulation of the war in the pacific - the struggle for victory.


Very well said.[:)]
Pasternakski - Can I copy this and post it every time this question is asked?[sm=terms.gif]

If you look through some of these post and read the After Action Reports (AAR) pined at the top, you can get a very good idea of how the game is played.




pasternakski -> RE: Urgent message (3/22/2004 1:15:26 AM)

Well, okay, since you asked real nice.

I had a little fun that should be deleted first, though. I constructed one sentence so that the expression "fuel around" could be used, and I lobbied some more (tongue-in-cheek, of course) for a new subtext for WitP.

If you delete the word "around," so that the text just talks about moving stuff, it's a big improvement. And, of course, you want to get rid of the "struggle for victory" silliness.




Raverdave -> RE: Urgent message (3/22/2004 10:26:49 AM)

quote:

ORIGINAL: pasternakski

Well, okay, since you asked real nice.

I had a little fun that should be deleted first, though. I constructed one sentence so that the expression "fuel around" could be used, and I lobbied some more (tongue-in-cheek, of course) for a new subtext for WitP.

If you delete the word "around," so that the text just talks about moving stuff, it's a big improvement. And, of course, you want to get rid of the "struggle for victory" silliness.



I thought that the "struggle for victory" was the best bit.




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