Larry Holt -> (10/6/2001 1:58:00 AM)
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I don't have the ultimate answer but here are some points:
-If you move in from several hexes away, you will not have the MP to conduct a melee. -The differential in suppression and experience seems to be more important than in the number of men. -supress the target through lots of fire (at least 10 shots per turn) this is a good role for a platoon's MGs. -supress all surrounding units so they don't attack your melee unit when it enters the enemy hex -move adjecent to the target then the next turn move onto it (so you have enough MP to melee) -a BIG disadvantage of melee is that if you don't kill all the enemy, there you are in there hex so you can't shoot at them or you will probably hit your own troops (you'll supress them for sure) -banzai/berserk does not always happen, when it does according to Paul:
Berserk/banzai It basically means they get an "extra die roll" to pass the pre-melee "gut check" and if you pass you get to attack before the defenders and they only attack back withthe remainder (rather than normal "simultaneous resolution". You still may fend it off...but chances are less.
Hope this helps
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