john g -> (10/7/2001 8:48:00 PM)
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quote:
Originally posted by FunkyMonkey: Could someone explain to me in detail what fire control, range finder, and the radio rarity do? What happens if you don't have a radio?
Fire control is a modifier to hit moving targets, the better the rating, the better your chance to hit a moving target. The formula in the manual is modifier = 70 - ((target movment*3)+(fc*3)), but to make sense the movement and fc should have different signs since movement makes it worse and fc makes it better.
Range finder is a measure of how far you can see to fire well. Take the range finder value, add one and multiply by 6. That is how far you fire at normal ability, between that and the (rf+1)*8 you are at .67 times normal. Beyond (rf+1)*12 you are at .25 of normal with a minimum of 1% chance to hit. This modifies the accuracy rating which is the range that you are at 50% to hit. Take for example the 8.8cm l71 on the kingtiger, it has an accuracy of 29 and rangefinder of 8, (8+1)*6 means it fires normally out to 54 hexes, between 55 and 72 it is at .67 normal to hit. If however it had its rangefinder damaged (reduced to 0?), it would fire normally out to range 6, at 29 hexes where it would normally be 50% chance to hit it is now at 12.5% chance to hit
Radio percentage is the chance that each unit will get a radio (that stays with the crew if they bail). Radios are used for passing orders when C&C is on and units are further than 3 hexes from their ?0 unit. Radios are also used for calling arty (you can search the threads for dedicated mortars without radios thread). There needs to be a radio at each end (and an experiance check passed) for the radio link to work.
If you don't have a radio, and have C&C on, you better stay within 3 hexes of your ?0 or the A0 if you want to change direction to meet a new threat. Any arty unit without a radio has to be within 3 hexes of its calling unit to get indirect firing orders. thanks, John.
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