minefield -> Figure out what you have / keep track of everything (3/26/2004 4:01:21 AM)
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When confronted with a large force with AUX units, I usually start by cutting live delay to 0 and hovering my mouse over each aux unit. I can also just go to the unit list and look and see what the makeup of the AUX unit forces is by looking at the end of the list. I don't know if you can reassign AUX units as you can do regular units. They are pretty unchangeable (can't load, etc.) at the beginning. I have an overall pattern when I play of first looking to see where the enemy is, what suppression / damage I took, moving my units (the largest and most complex), assigning artillery, then ending the round. As far as moving forces is concerned, I have used two approaches. One is to move alphabetically through your list. Starting with the HQ and pressing next, I am sure that every unit has been given attention and I don't forget to do something. This usually isn't the best order to move units though, so to keep from overlooking units I might check the unit list to see if some unit that normally moves has all its movement points left. Neither method is ideal but they can help. A second approach to processing your units is spatially. I have at times started from the northern most area and move down until I have swept the whole line of battle. I can check the rear when I go to call in artillery. As far as more detailed instructions for moving units, there are a lot of minor points that I won't mention, such as moving recon/ infantry first (or some cheap truck) to check for mines and find the enemy, then moving armor if need be. You're goal is to minimize casualties while maximizing kill potential. The sticky post about direct fire can help you with this. While this post may or may not be helpful, it gives a starting place to develop your own methodology for dealing with these sometimes huge battlefields. When it comes down to it though, until you are comfortable with the game, these battles are going to overwhelm you. Take frequent breaks and don't play another round if you are tired and are likely to start making mistakes (like moving that halftrack too far).
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