pasternakski -> RE: If history had been different... (3/29/2004 1:47:04 AM)
|
I agree with rogueusmc's analysis, not just because it holds water when viewed in the light of what occurred historically, but also because it underscores the nature of the WitP game design assumptions. The game is a simulation of WWII in the Pacific Theater, beginning at the time of the historical Pearl Harbor attack. That, or a similar act of Japanese aggression, is what triggers the start of the game. You are then in the situation, either as the Japanese or as the Allied commander, faced by your historical counterpart. Now, you alternative history fans can skrew around with the editor all you want, and devise all kinds of fantasy worlds to live and glory in. Start the game in 1937. Give the Japanese huge amounts of materiel that were not available to them in the real world. Fiddle with aircraft characteristics until you have the Japanese flying the equivalent of Su-29s. I don't care. What I absolutely will not tolerate as a gamer and a consumer with seventy bucks in hand to spend is the basic game design pandering to this nonsense. UV evolved away, to a degree, from its initial design position regarding aircraft performance in fighter vs. fighter engagements (and in some other respects, as well) to the detriment of the game's ability to present a historical simulation that, again, presents the players with the situation their historical counterparts faced. This is why I have played wargames for going on 45 years now. This is what I will buy. I would love to see a game that simulates all the "what ifs," and would buy that, as well. But this is not that game.
|
|
|
|