brianleeprice -> (10/13/2001 7:13:00 AM)
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I've often used (as US) one combat group reinforced with an extra platoon of mechanized infantry, a couple 81mm mortar sections, two forward observers, a section of .50 cal HMGs, and a platoon of command cars. It's a tad armor heavy but quite flexible and fun to play without taking hours per turn.
I reorganize things somewhat, replacing the combat group's SP artillery with the extra mech inf platoon and attach a .50 cal and command car to each forward observer. The extra command car get's attached to the HQ so I can rapidly get it in and out of the action where necessary.
Sometimes I'll buy a section of ammo carriers so I don't need to spend aux pts on them (or an ammo dump) much of the time. Also I've had some success with buying some recon patrols to act as tank riders for the flanking and command tanks.
Total cost is between 2000 and 2500 pts. Now as other nations I've used fewer pts - between 1500 and 2000. The game seems to scale quiet nicely to those core force point values.
I've been meaning to try a campaign with a fairly historically accurate mechanized infantry company as my core force.
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