ETA for this game? (Full Version)

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ruger1997 -> ETA for this game? (3/30/2004 8:44:41 PM)

Understanding it is still in playtesting and all, when is a realistic date for this game to be out? Not rushing things here, just trying to temper the anticipation.......




Subchaser -> RE: ETA for this game? (3/30/2004 9:25:48 PM)

With all that stuff still missing… I would say september 2008, most realistically… :)

june 2004 is what they're shooting at [image]http://fool.exler.ru/sm/kos.gif[/image]




Luskan -> RE: ETA for this game? (3/31/2004 2:14:48 PM)

I've been a beta tester for other, better known (mainstream stuff - RTS included (to my shame)) games that have shipped in a much crappier state than WITP was two months ago.

When it ships, it will have the same sort of quality that UV did (people were just marvelling at the fact there weren't any major bugs - and the minor ones were addressed in lightning fast patches).




sven6345789 -> RE: ETA for this game? (3/31/2004 3:11:35 PM)

playing UV in the 2.30 version. works perfectly, no flaws whatsoever.
Even CV-Strike size works out good (large fighter escort where opposition is to be expected, small amount of Bombers and Torpedo-planes when there aren't any large targets etc)
Since the WITP engine is a direct descendant of the UV engine, the game should be working well, although all the new additions and the larger size of the game might cause a few minor problems.




marky -> RE: ETA for this game? (4/1/2004 5:03:28 AM)

hmm

u guys are lucky

mine wont even work [:(]




Raverdave -> RE: ETA for this game? (4/1/2004 2:18:34 PM)

It will not work? Have you asked for help on any of these forums yet?




marky -> RE: ETA for this game? (4/23/2004 7:51:48 AM)

yeh, every1s been great with suggestions and ideas and trying to help but the piece of #$%#$%#$%#$% just WONT run [:(]

its literally put me into tears on a few occasions [:(]




Raverdave -> RE: ETA for this game? (4/23/2004 9:44:11 AM)

OK.....go to the "Bug reports and problems " in the UV forum and log a fault there. I would expect that someone from Martix will respond to you....they are very serious about supporting their customers.




Rainerle -> RE: ETA for this game? (4/23/2004 10:19:30 AM)

quote:

ORIGINAL: sven6345789

playing UV in the 2.30 version. works perfectly, no flaws whatsoever.
Even CV-Strike size works out good (large fighter escort where opposition is to be expected, small amount of Bombers and Torpedo-planes when there aren't any large targets etc)

Really ?
I don't think so, I've seen more than once that the whole bomber/fighter complement of about 4 CV/CVL went after a single AK/SC/DD etc. and I'm pretty sure that I run 2.3[:-]




Brady -> RE: ETA for this game? (4/23/2004 6:18:00 PM)

In general UV works very well, and I have played a freaking ton of it, I just finished another 2 month long PBEM game a week or so ago. Thier are howeaver a few things that are not right with it, things you just have to except(like F4U's on CV's), many are well know and not worth rehashing hear, and since WiTP is all but apon us not worth woring over realy.




Dunedain -> RE: ETA for this game? (4/24/2004 2:22:39 AM)

There's only one major thing in WitP I'm worried about at this point. Has the problem with damaged ships not being
properly escorted back to base by ships that break off from the original TF to stay with them been fixed? I mean,
it's ridiculous to lose capital ships because other undamaged ships always leave them to go back to base on their own,
making them highly vulnerable to attack.

There needs to be some kind of option box that can be chosen for each TF where the player can tell the CO to always
detach an escort to join up with any damaged capital ship that can't keep up with the TF and escort her back to base.




madflava13 -> RE: ETA for this game? (4/24/2004 2:28:20 AM)

Dunedain,
There's a new mission type called "escort" where you assign ships to cover a damaged ship... Or convoy, or whatever... I think Kid posted about it in the Game Description thread up top...




Dunedain -> RE: ETA for this game? (4/24/2004 3:03:53 AM)

Yeah, but that's only after the fact, when the turn is over and the next turn starts that you can order that.
What happens if your capital ship gets damaged in the first phase of combat, then is left to be attacked
in the next combat phase of the same turn with no escort? Not to mention if the original TF is steaming
at high speed away from the damaged capital ship/s while the remainder of the turn plays out.
They then have to turn around in the next turn and go back to join the damaged capital ships for escort,
and that alone could leave the damaged capital ships open for another unescorted phase of combat.
What needs to happen is that upon being damaged they're escorted at once all the way back to base.
And only the CO can do that in a PBEM game, as one can't interrupt the turn once it's been calculated and
sent to the other player.

In a single-player game, it would be very good if the game could pause after a naval battle, right after a battle ends.
And then the player could assign whatever ships he chooses to break off from the original TF and form a new TF
with the damaged capital ship to head back to base. This would simulate higher HQ radioing how heavy
of an escort should be given to the damaged capital ship/s. And then the turn could resume it's normal calculations
of what happens in the remainder of the turn.

But at the very least the player should be able to tell the CO of a TF in advance to not under any conditions leave
a damaged capital ship to fend for itself for even a single combat phase (during which it could quite possibly
be needlessly sunk).




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