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Dunedain -> RE: ETA for this game? (4/24/2004 3:03:53 AM)
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Yeah, but that's only after the fact, when the turn is over and the next turn starts that you can order that. What happens if your capital ship gets damaged in the first phase of combat, then is left to be attacked in the next combat phase of the same turn with no escort? Not to mention if the original TF is steaming at high speed away from the damaged capital ship/s while the remainder of the turn plays out. They then have to turn around in the next turn and go back to join the damaged capital ships for escort, and that alone could leave the damaged capital ships open for another unescorted phase of combat. What needs to happen is that upon being damaged they're escorted at once all the way back to base. And only the CO can do that in a PBEM game, as one can't interrupt the turn once it's been calculated and sent to the other player. In a single-player game, it would be very good if the game could pause after a naval battle, right after a battle ends. And then the player could assign whatever ships he chooses to break off from the original TF and form a new TF with the damaged capital ship to head back to base. This would simulate higher HQ radioing how heavy of an escort should be given to the damaged capital ship/s. And then the turn could resume it's normal calculations of what happens in the remainder of the turn. But at the very least the player should be able to tell the CO of a TF in advance to not under any conditions leave a damaged capital ship to fend for itself for even a single combat phase (during which it could quite possibly be needlessly sunk).
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