rich91b -> Two question on playing the Japanese (3/31/2004 5:50:31 AM)
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In WiTP, as Japanese player, is it relatively easy to differentiate between Army and Navy assets? I like the idea of two players making their own process to issue orders for the Japs, one for all Army assets, the other for all Navy. You could take this further with monthly dice rolls to determin which of the two gets to manage production for that month. Second question, with the context that some of the Jap operational planning was FUBAR. Is it possible / worthwhile to have a game option 'Japanese BB doctrine' where Jap BBs are prevented from being included in Air Combat TF (simulating the fact that Yamamoto missed the best use for these dinosaurs?)
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