RE: Santa came early ... (Full Version)

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mdiehl -> RE: Santa came early ... (4/2/2004 12:23:33 AM)

quote:

Don't forget that this piece of code would also have to be setup so that it only runs at Pearl Harbour and doesn't accidentally come into play at any other time. Oh look, only four battleships can ever be hit by torpedoes during ANY aerial attack.


Same basic consideration has to be made for any line of code. Are you suggesting that this is exceptionally challenging? Does the extant code routinely, for example, apply damage results from an air strike vs. Noumea to ships in Colombo? I thought not. So your rebuttal is more non-sequitur.

quote:

And the point of the moving ships is still valid.


Only to the extent that that anyone thinks that is important. Logically, even if one were to add the code that I have propsed, one would not add this additional piece of code if one were YOU because, after all, you object to all code on the grounds that it increases complexity. Of course, were YOU writing the software, apparently, then when the Japanese aircraft attacked Pearl Harbor there'd be a serious likelihood of a coding error such that the Kates wound up torpedoing a Japanese troopship in, say, the Shimonoseki Strait.

quote:

So not having this function is okay, but not having the first four BBs screen the others from torpedoes is an unacceptable abstraction?


If you can work out a simple routine that allows for this possibility but still makes the result "1 BB sunk the rest damaged" or (possibly, depending on what you think of the retirement of Oklahoma) "2 BBs sunk the rest damaged" then I'm game. Go for it. My major point is that "None sunk" is alot closer to "1 sunk" than is "8 sunk." My proposal is therefore more realistic than that which presently is.

quote:

Ah, so any attack at Pearl Harbour will have this happen. Gotcha. And that is a good thing?


I think so. PH had some rather unique characteristics for a port of that size in re its shallow bottom. But if you feel that a general routine needs to be incorproated for ALL shallow bottomed ports, feel free to list the rest and add them to the list. One could, for example, with such a list, treat a port as having virtual BB berths relative to port size. So a size 9 port could have 4 BB berths, with respect to resolving hits.

quote:

No one 'objects' to Matrix doing it. If they really want to, and can do it in some manner that doesn't make things work out in an idiotic manner, then more power to them.


Again, I thank you for being honest about that at least.

quote:

But the simple fact of the matter is, we know they won't.


I wonder. If I thought it was hopeless I'd not keep the subject alive. I notice that no one from the design team has chimed in with "No, we're not going to implement that idea." If they want to end debate on the matter they can chip in at any time. I was very patient in making the point about early war USN pilots vs Japanese pilots and it seems that eventually changes were made of which I approve. So, call me an optimist.


quote:

I think it has been stated several times that the subroutine can result in a very good showing, or a quite pathetic showing on the part of the IJN. I was just reading an AAR that had a very poor result actually.


I guess you do not understand the concept of central tendency. If you ran the PH strike 20 times, in how many of these would (a) only BBs be torpedoed, and (b) only two BBs be sunk? That should be the central tendency if one uses the historic IJN 7 Dec strike force. Now, if you are suggesting that it is equally likely that the overwhelming majority of Japanese aircraft will simply MISS their targets as sink 5 or more BB, I'd like to see the AARs that support that claim.

quote:

Again, the detail you want to add is extremely important, and yet other details aren't?


Non-sequitur. If you've got details issues, speal up for 'em. [;)]

quote:

let me assure you that you are completely and utterly wrong - for very debatable benefit.


The benefit is a matter for debate. On the simplicity, you are mistaken. You only wish for it to be complex because you'd prefer a routine in which it is likely that a historic start will result in far more damage in the PH raid than historically occurred.

quote:

And that is relevant to this... how?


It is relevant to the extent that you have attempted to divert the argument from the subject at hand by invoking argumentam ab authoritam to dismiss suggestions that you dislike. In this case, you and another claim to have a superior argument slolely on the grounds of expertise (rather than on the grounds of logic or desirability), presuming as you do that you know more of programming than I. You are possibly correct. But I have, at least, written real code for profit, and I (and not you) have offered pseudocode in this thread that you have not been able to crticise on any logical grounds. In short, your argument amounts to nothing more than "I don't want it to be done thus it can't be done and therefore should not be attempted."

quote:

I write code in the real world, the modern world, and I can guarentee that your idea is no where near as simple as you think it is.


And your "guarantee" is not worth the money that I've paid for it.

quote:

If that is your idea of complex, then you really are not up on modern coding. The basic logic to the routine is actually rather simple. But If I wanted to drop that into the middle of our HIS right now, that wouldn't be quite so simple. I could insert it, but would it be called properly, would it conflict with anything, would anything call it that shouldn't, would it pass on to the rest of the account number routine properly, etc.


Only if you are so talentless as to refer to the proposed subroutine using an already designated subroutine name/index or if you are so foolish as to specifically map individual subroutines to individual memory addresses. Even there, all you need to do is be organized enough to make a list. We're not talking about guidance software here.

quote:

Nice try, but obviously you don't know sh1t about us either.


I know enough about YOU to know that you can't admit when you are mistaken.

quote:

What about the USS Ward sinking a mini-sub? There should be a variable about whether this happens, and whether the report is dismissed by the senior officers.


Interesting. Since you equate the loss of 4 extra BBs with, in terms of importance, the loss of a mini sub, you would agree that the game should accord point values to sinking a USN pre-war BB with one fourth of the VP value of a mini sub. If not, why not?




Ron Saueracker -> RE: Santa came early ... (4/2/2004 12:35:17 AM)

Is this a Santa thread or a Grinch thread?[:)]




Damien Thorn -> RE: Santa came early ... (4/2/2004 12:44:25 AM)

quote:

ORIGINAL: mdiehl

I wonder. If I thought it was hopeless I'd not keep the subject alive. I notice that no one from the design team has chimed in with "No, we're not going to implement that idea." If they want to end debate on the matter they can chip in at any time. I was very patient in making the point about early war USN pilots vs Japanese pilots and it seems that eventually changes were made of which I approve. So, call me an optimist.


So now we know what it will take to shup you up. Oh please, please let a developer read this and answer our prayers by telling mdiehl to quit wasting his typing and time and tell him that his pet code for Pearl Harbor will never make it anywhere near our game.

Oh, and don't pat yourself too hard on the back in getting the pilot stating exp changed. Your attempts to skew the game toward the side you want to play and away from historical accuracy only shows to point out your own concern at your lack of skill. If you need an extra edge to win the game, please use the editor. It is there for fanboys like you.

This thread has gone on long past the point of absurdity. [sm=crazy.gif]




mdiehl -> RE: Santa came early ... (4/2/2004 12:49:06 AM)

quote:

Oh please, please let a developer read this and answer our prayers by telling mdiehl to quit wasting his typing and time and tell him that his pet code for Pearl Harbor will never make it anywhere near our game.


That would, indeed, end debate in regard to this matter.

quote:

Oh, and don't pat yourself too hard on the back in getting the pilot stating exp changed.


I have no evidence that my arguments rather than anyone else's swayed the decision. I view it as one that increases the historical plausibility of combat results generated by the decision.

quote:

Your attempts to skew the game toward the side you want to play and away from historical accuracy only shows to point out your own concern at your lack of skill. If you need an extra edge to win the game, please use the editor. It is there for fanboys like you.


Non sequitur, ad hominem argument. Is this all that you have left to contribute to the debate or have you something substantive to say?




sven6345789 -> RE: Santa came early ... (4/2/2004 1:57:55 AM)

Aren't we're talking about a primarily strategic game here? I am missing the point here.
Mr. Frag said the right thing, if you want a historical Pearl, EDIT the game and fine.
Let me put it this way
You do the Dec.7 turn a 100 times. if you get results similar to the historic results ca. 70-80% of the time with lets say 5 of the 8 Battleships heavily damaged, two of them beyond repair (sunk), I am satisfied. There still is a decent chance of the attack fumbling, and a little chance of doing better (as seen above where the Thread starts). I don't give a sh1t about which of the ships get sunk. I also don't give a sh1t about where they were at the time of the attack and if a Torpedo could hit that ship. I am interested in numbers and resulting from that, VP's. there are still 1700 turns to go after this. Actually, it doesn't matter that much wether you sink 2 or 4 of the Battleships. It won't change your pace of operations that much.




madflava13 -> RE: Santa came early ... (4/2/2004 2:13:21 AM)

Well said...

Now let's just hope a MOD locks and burns this thread.
If I may quote the Simpsons, "Let us never speak of it again."




byron13 -> RE: Santa came early ... (4/2/2004 2:55:45 AM)

Meanwhile, back at the ranch . . .

So what's the deal? Are we getting testy because the game is so close but so far from being released?




Fallschirmjager -> RE: Santa came early ... (4/2/2004 3:10:04 AM)

Seems like some people want a history book instead of a game.

I suppose their could be an option to sim out the war exactly as it happened for the really anal types [8|]


Makes me wonder if they will ever have fun playing the game.

Im playing a game of UV vs the AI right now and since we both suck so bad about 10-15 ships a day are being sunk.

Realistic? Probably not
But im having a blast (literaly in some cases)




mogami -> RE: Santa came early ... (4/2/2004 3:27:41 AM)

quote:

I was very patient in making the point about early war USN pilots Vs Japanese pilots and it seems that eventually changes were made of which I approve.


Hi, Have they changed the 1941 USN pilots? I had a similar discussion with another fellow who liked to make judgments about WITP and he was not aware that the USN had pilots with ratings over 70 at the start of the war. This has been the case from the beginning.

At one time there was a group who thought there was a curve in the game with the Japanese starting high and sinking while the USN (Allies) began low and climbed. Their claim was the game was "fixed" to where the two sides would change places around 1943 and therefore while the game would produce historical results would still be doing it improperly. (Pre 1943 air combat would be rigged pro Japanese and post 1943 air combat would be rigged pro Allied)

In truth the Allies have had excellent pilots in a number of groups from the very first version. If there has been a change in pilot ratings it was done so quietly and to where it has not appeared to me.

There are several points that have always been overlooked.
Just what a trained pilot is.
In WITP a trained IJA pilot is a 55 a trained IJN pilot a 60 it just so happens a trained USN pilot is a 60. (always has been) All USA pilots begin the game as trained. New pilots that arrive will be +- 10 points of their trained rating. (USN trained pilots arrive from 50 to 70 in rating.)
There are a number of pilots on map at start in the 80's and 90's always have been.

On map training favors the Allies. They have more supply. Training throughout the war favors the Allies. This was historical fact. It has always been that way in every version of WITP I have seen. And I've said this before a number of times going back many months. (Partly in response to the alleged Pro Japanese bias conspiracy theory that keeps reoccurring)




Mike Scholl -> RE: Santa came early ... (4/2/2004 6:47:10 AM)

quote:

ORIGINAL: neuromancer


quote:


Actually, the simpliest "fix" would have been to hardcode this attack which begins
most games as two attacks. One with the Torpedo A/C against those ships on
"Battleship Row" that were vulnerable to their efforts, and one with the rest of
the strike hitting everything. That should be relatively simple and not require
any changes to the basic programming at all.


Yes but people have been less than enthusiastic about the idea of PH always turning out the same way. Some games do assume that PH goes off historically, and then the game starts from there. But WitP seem to desire to make even that more variable, there was certainly many times when it could have gone completely differently.


Do you READ anything before you write a "rebutal"? Nowhere did I suggest a "fixed" out-
come for PH. One "attack" or two "attacks" is still going to produce random variations in
the outcome. All I suggested was splitting the attack force and the targets into sub-sets
that would prevent the impossible and the absurd from occurring, as in Pennsylvania
taking 6 torpedoes in a drydock. The game is an historical simulation, and historically
there weren't very many "targets" in PH that were vulnerable to attack even with the
"modified" torpedoes. Which is why those that were took such a pounding. I'll live with-
out such a change, and still enjoy the game. But I don't enjoy being "sniped at" by those
who can't be bothered to actually read what I've written before dissagreeing with it.




Drongo -> RE: Santa came early ... (4/2/2004 6:55:23 AM)

quote:

ORIGINAL: Mogami

quote:

I was very patient in making the point about early war USN pilots Vs Japanese pilots and it seems that eventually changes were made of which I approve.


Hi, Have they changed the 1941 USN pilots? I had a similar discussion with another fellow who liked to make judgments about WITP and he was not aware that the USN had pilots with ratings over 70 at the start of the war. This has been the case from the beginning.


I think Mdiehl is referring to one of my posts in another thread where I mentioned that the early 4 USN CVs (Lexington, Yorktown, Saratoga and Enterprise) now have all their OOB fighter and strike squadron units rated in the mid 80s for experience (as opposed to the later USN CV squadrons). I'm not aware of that always being true for earlier Alpha versions of scenario 15 in its various guises.

This will only influence the experience of any pilots that need to be generated to fill out a given unit (up to the number of ready aircraft) at the start of a scenario.

I agree with you that there doesn't seem to have been any deliberate change in the experience levels of the existing (non-generated) pilots. Many USN pilots (and others) are and always have been very high quality.

I made the original observation that some recognition was being given to the USN pre-war carrier air units in the OOB in an effort to show that the designers did not have any Axis blinkers on.

However, this does not mean that those USN air units will have that same quality in each and every scenario as unit experience will be also influenced by other factors like the starting quality and number of non-generated pilots, the number of ready a/c at the start and of course, the particular scenario's OOB experience rating for the air unit.

Cheers




mbatch729 -> RE: Santa came early ... (4/2/2004 7:13:12 AM)

quote:

ORIGINAL: mdiehl
In a word. Up yours. You don't know sh1t about me and you apparently are such a slow learner that you haven't yet discovered modular code.

I have to say, I'm a pretty laid-back person. However, when challenged, I will come out swinging. If the moderators feel the need to ban me for a while after this, so be it.

You're right, I don't know anything about you, except what I can gather from your posts. That is what led to my comments. You sound like the typical user I deal with on a daily basis, one who thinks he knows more that he really does about how to write code. It involves the same, "Oh, that's easy, just do..." mentality.

You suggestion is simple, and childish. And crap. To be blunt, it is piss-poor design. I'll skip the technical analysis as to why since it is obviously well above your comprehension level.

And on a personal note, if you'd like to discuss either modular concepts such as inheritance or parent-child relationships, C++, Java, etc. , or the proper use of grammer, just let me know. My hourly rates are quite reasonable.




soeren -> RE: Santa came early ... (4/2/2004 8:59:10 AM)

quote:

What about delaying the game another 15+ years. During this time, 2by3 can start to model every single port in the pacific theater so that you can actually see the layout of the harbor and the ships in it. Would be much better than a simple list. This way, you can put the ships exactly where you want them to have. Imagine being able to position 300+ ships in the harbor of truk as you please, whow what a goodie (ok, it will take a while...)


That's another game: "WITP Harbour Manager"

[:)]




bradfordkay -> RE: Santa came early ... (4/2/2004 9:07:14 AM)

quote:

What about delaying the game another 15+ years. During this time, 2by3 can start to model every single port in the pacific theater so that you can actually see the layout of the harbor and the ships in it.



Yeah, just think of the games we could have with the computers in 15 years or so... WITP modelled with a real chart of the whole theatre, weather and tides included. Zoomed out you get the same scale map we use, but you then zoom in so as to watch the a/c take off, attack their targets, men performing banzai attacks etc. You might even notice the places you need to zoom into by the clouds of smoke appearing over those bases... Of course, the game will cost $1000 or more per copy...[8D]


EDIT: sorry gang, senility is setting in. I already brought up this idea elsewhere...




mutterfudder -> RE: Santa came early ... (4/2/2004 9:32:16 AM)

now that would be a game![;)]




CMDRMCTOAST -> RE: Santa came early ... (4/2/2004 4:54:41 PM)

After looking at photo's and charts before during and after the attack
I am of the belief that only two BB's could not be hit by torps from the first wave
The Tennesee cloaked by 4 BB'S and the repair vessel Vestal and
the Pennsylvania in drydock.

So Matrix keep up the good work you are in my opinion right on track with the opening
scenario and I am looking forward to this game as is.[&o]




Nikademus -> RE: Santa came early ... (4/2/2004 5:08:19 PM)

dont forget Maryland [:)]




Damien Thorn -> RE: Santa came early ... (4/2/2004 6:01:29 PM)

quote:

ORIGINAL: Mogami
All USA pilots begin the game as trained. New pilots that arrive will be +- 10 points of their trained rating. (USN trained pilots arrive from 50 to 70 in rating.)
There are a number of pilots on map at start in the 80's and 90's always have been.


Just to make sure I understand something Mogami... it is still possible (through horrific losses) that the US might temporarily exhaust their pilot pool just like any other country and end up with pilots rated at 1/2 the trained rating, right?




Mr.Frag -> RE: Santa came early ... (4/2/2004 6:08:06 PM)

quote:

ORIGINAL: Damien Thorn

quote:

ORIGINAL: Mogami
All USA pilots begin the game as trained. New pilots that arrive will be +- 10 points of their trained rating. (USN trained pilots arrive from 50 to 70 in rating.)
There are a number of pilots on map at start in the 80's and 90's always have been.


Just to make sure I understand something Mogami... it is still possible (through horrific losses) that the US might temporarily exhaust their pilot pool just like any other country and end up with pilots rated at 1/2 the trained rating, right?


Absolutely. This is not a Japan only rule.




tiredoftryingnames -> RE: Santa came early ... (4/2/2004 6:15:38 PM)

quote:

ORIGINAL: mbatch729

quote:

ORIGINAL: mdiehl
In a word. Up yours. You don't know sh1t about me and you apparently are such a slow learner that you haven't yet discovered modular code.

I have to say, I'm a pretty laid-back person. However, when challenged, I will come out swinging. If the moderators feel the need to ban me for a while after this, so be it.

You're right, I don't know anything about you, except what I can gather from your posts. That is what led to my comments. You sound like the typical user I deal with on a daily basis, one who thinks he knows more that he really does about how to write code. It involves the same, "Oh, that's easy, just do..." mentality.

You suggestion is simple, and childish. And crap. To be blunt, it is piss-poor design. I'll skip the technical analysis as to why since it is obviously well above your comprehension level.

And on a personal note, if you'd like to discuss either modular concepts such as inheritance or parent-child relationships, C++, Java, etc. , or the proper use of grammer, just let me know. My hourly rates are quite reasonable.



Don't let him get to you. He tries to sound smart and talk down to anyone that disagrees with him. He's done it the whole thread. You explain your point and he always starts with "let me reexplain it since you missed it" or comes up with some theory that he thinks you're too stupid to understand. Everyone in this thread has been against his idea because it's silly and everyone sees him for what he is. So don't let him goad you into getting banned. We all laugh at him. Join us.




Damien Thorn -> RE: Santa came early ... (4/2/2004 6:19:45 PM)

quote:

ORIGINAL: tiredoftryingnames
We all laugh at him. Join us.


[:D] You just made my day.




mdiehl -> RE: Santa came early ... (4/2/2004 6:20:34 PM)

quote:

I think Mdiehl is referring to one of my posts in another thread where I mentioned that the early 4 USN CVs (Lexington, Yorktown, Saratoga and Enterprise) now have all their OOB fighter and strike squadron units rated in the mid 80s for experience (as opposed to the later USN CV squadrons).


That's what I was referring to. I don't think the EXP ratings of USN/USMC air units not on the map when the game starts need modification.

quote:

And on a personal note, if you'd like to discuss either modular concepts such as inheritance or parent-child relationships, C++, Java, etc. , or the proper use of grammer, just let me know. My hourly rates are quite reasonable.


Why would I pay for your "expertise" when you seem quite willing to dispense with it in this forum for free?

quote:

You suggestion is simple, and childish. And crap. To be blunt, it is piss-poor design. I'll skip the technical analysis as to why since it is obviously well above your comprehension level.


Ad hominem, ergo non sequitur. You are at least consistent.




brisd -> RE: Santa came early ... (4/2/2004 6:40:55 PM)

Personally, this game is getting a bit too tactical for me, becoming close to unplayable except for those who are retired or part-time workers due to time constraints [&:] But to the issue at hand, I trust the designers to give enough randomness to the combat results that sinking five BB's or zero BB's will be very rare. It was possible for IJN to cause more damage than historically and vice versa. Finally, there will always be individuals on these forums who piss others off. That is why I am thankful for the BLOCKED user option, one can only take so much BS. [;)]




Mr.Frag -> RE: Santa came early ... (4/2/2004 8:21:06 PM)

quote:

But to the issue at hand, I trust the designers to give enough randomness to the combat results that sinking five BB's or zero BB's will be very rare


5 or 0 are generally few and far between, based on my luck, 1 or 2 seems to be the norm. The basic problem is that PH with it's size 10 port and repair yard and repair ships pretty much ensure that any ship that does not go down instantly will not go down at all.

I don't remember ever seeing a ship sink on the 8th from the damage dished out by KB on the 7th.




CMDRMCTOAST -> RE: Santa came early ... (4/2/2004 8:29:47 PM)

quote:

ORIGINAL: Nikademus

dont forget Maryland [:)]


I believe the maryland could be hit in the aft end of the ship with a plane crossing over
the naval station and fleet HQ.
There is a jap photo showing torp damage to the Arizona in the forward end before the
second attack wave and her demise so I believe it could happen to the Maryland also.
So it should be possible in a "Wargame" of this scope and I can accept all outcomes.




mdiehl -> RE: Santa came early ... (4/2/2004 10:12:24 PM)

quote:

5 or 0 are generally few and far between, based on my luck, 1 or 2 seems to be the norm. The basic problem is that PH with it's size 10 port and repair yard and repair ships pretty much ensure that any ship that does not go down instantly will not go down at all.

I don't remember ever seeing a ship sink on the 8th from the damage dished out by KB on the 7th.


Thanks Frag, I was sort of wondering about where the central tendency lies. If "5 sunk" is one of those pie in the sky outliers then I've probably become concerned about something that does not warrant the concern. In GGPW it was typical, in my experience over several dozen starts vs. the AI and in several FTF games, to lose at least 4PH BBs irretrievably sunk, and common (but atypical) to lose at least 6.




mbatch729 -> RE: Santa came early ... (4/2/2004 10:59:26 PM)

quote:

ORIGINAL: tiredoftryingnames

Don't let him get to you. He tries to sound smart and talk down to anyone that disagrees with him. He's done it the whole thread. You explain your point and he always starts with "let me reexplain it since you missed it" or comes up with some theory that he thinks you're too stupid to understand. Everyone in this thread has been against his idea because it's silly and everyone sees him for what he is. So don't let him goad you into getting banned. We all laugh at him. Join us.

Thanks, I needed that. This jacka$$ obviously hit a hot button of mine. So, yes, I'll join you.[sm=00000436.gif]




Mr.Frag -> RE: Santa came early ... (4/2/2004 11:11:40 PM)

quote:

Thanks Frag, I was sort of wondering about where the central tendency lies. If "5 sunk" is one of those pie in the sky outliers then I've probably become concerned about something that does not warrant the concern.


As you may have noticed from other testers asking me how I pulled it off, it is a rather rare X-mas present hence the title of the thread [:D]




Nikademus -> RE: Santa came early ... (4/3/2004 12:38:36 AM)

quote:

ORIGINAL: CMDRMCTOAST


I believe the maryland could be hit in the aft end of the ship with a plane crossing over
the naval station and fleet HQ.
There is a jap photo showing torp damage to the Arizona in the forward end before the
second attack wave and her demise so I believe it could happen to the Maryland also.
So it should be possible in a "Wargame" of this scope and I can accept all outcomes.


I seriously doubt it....the Japanese needed to obtain maximum hit scores so to attempt a fancy "bank shot" on that kind of angle would risk reducing their overall gains. PH would be an unforgiving place for such an attempt and they only had the one shot at it. :)




neuromancer -> Let me just adjust the gas a little here... (4/3/2004 6:25:12 AM)

[sm=00000003.gif]
[sm=00000106.gif]

There, now I'm ready.

[sm=00000622.gif]


quote:

ORIGINAL: mdiehl
quote:

No one 'objects' to Matrix doing it. If they really want to, and can do it in some manner that doesn't make things work out in an idiotic manner, then more power to them.


Again, I thank you for being honest about that at least.


[8|]
Good grief, you really are a jack-@ss aren't you.


quote:


I wonder. If I thought it was hopeless I'd not keep the subject alive.


Somehow I doubt that...

quote:


I notice that no one from the design team has chimed in with "No, we're not going to implement that idea."


If I was them I wouldn't reply to you either. This is a very well behaved board, and here you are flaming away (which caused me to dive in and throw some gas on the fire). You're an idiot, and don't deserve a response - one way or another - from the design team.


quote:


quote:

Again, the detail you want to add is extremely important, and yet other details aren't?


Non-sequitur. If you've got details issues, speal up for 'em. [;)]


Twit.
You happily belittle everyone else's comments on details, only the ones you think up seem to be important.


quote:


The benefit is a matter for debate. On the simplicity, you are mistaken. You only wish for it to be complex because you'd prefer a routine in which it is likely that a historic start will result in far more damage in the PH raid than historically occurred.


I do?
What a curious supposition to make. And on what are you basing this on? Are you telepathic? If so, I would recommend getting that checked, it doesn't seem to work so well.

Man, being wrong is a full time occupation for you.
I suppose once you've started proving how you know nothing about anything, you have to keep on proving it all times don't you. Got a reputation to maintain.

[sm=00000612.gif]


quote:


It is relevant to the extent that you have attempted to divert the argument from the subject at hand by invoking argumentam ab authoritam to dismiss suggestions that you dislike.


Look boys, he's done drug out the dictionary so he can use dem big words!

The problem is, you are are an authority on punch cards. If we want programming advice on that, we'll know who to come to.


quote:


And your "guarantee" is not worth the money that I've paid for it.


True enough.
But oh, wait, so are all your claims too!
Funny that.


quote:


Only if you are so talentless as to refer to the proposed subroutine using an already designated subroutine name/index


You really haven't looked at real code recently, have you?

So... your belief is that any new code will automatically be bugless unless the coders involved are complete fools.
No wonder the dev team doesn't talk to you.


quote:


or if you are so foolish as to specifically map individual subroutines to individual memory addresses.


That's funny!
No one has coded that way in litterally 20 years! Even assembler doesn't assign to static memory addresses any more!

I really recommend you stop trying to prove your point, all you are doing is proving how little you actually know!


quote:


quote:

Nice try, but obviously you don't know sh1t about us either.


I know enough about YOU to know that you can't admit when you are mistaken.


[sm=00000289.gif][sm=00000280.gif]

Oh that is rich! 'Pot calling the kettle' me boyo!


quote:


quote:

What about the USS Ward sinking a mini-sub? There should be a variable about whether this happens, and whether the report is dismissed by the senior officers.


Interesting. Since you equate the loss of 4 extra BBs with, in terms of importance, the loss of a mini sub, you would agree that the game should accord point values to sinking a USN pre-war BB with one fourth of the VP value of a mini sub. If not, why not?


He's an idiot, he's an idiot, and he loves to show it!
Everyone sing it!

I wasn't actually planning on doing anything but flaming you in this post, but I'll actually reply to this because you obviously are too stupid to understand the obvious.

If Pearl had given credit to what the USS Ward had donw, they would have realised that something was up, and been on a heightened state of readiness. This would have resulted in - obviously - significantly more Japanese losses, and probably significantly less American damage (partticularly in planes on the ground).

The rest of my little points were similar.



The truth is buddy, I really don't give a damn about your idea. One way or the other. But you are such an egotistical butt-head, I had to come in here and pull your chain. I hope this post makes you mad enough to chew nails!

Of course you will deny that it had any effect at all, but that's okay, we know the truth don't we.

And I also have no desire to debate this with you, so I'm outa here to spend time in threads where those involved aren't you!

I recommend everyone else do the same. If Matrix finds some way to make this loser happy - without introducing a whole packet of new bugs into the code or making the entire thing incredibly weird - then fine. And if they don't, let this idiot pout, he isn't worth our time.

- - - -

Giggle, snort!
After everyone telling him he was gettin' all worked up over nothing, Mr. Frag tells him again (at least the second time) that typical is one or two - without having to re-write sections of code - and suddenly all is right in the world!

It is to laugh.

- - - -



This flame has been brought to you by..

Asbestos-underoos!

Fire retardant underwear for when you are diving into a flame war, butt first!




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