denisonh -> RE: Release Date ? (4/9/2004 2:57:33 AM)
|
So it would seem that like UV, it will be those who initially purchase WitP to conduct the "extensive" beta testing. As one who was not totally enthralled with some of the naval targetting changes in UV 2.3, I am concerned that we will run into the same situation with progressive upgrades to WitP that we did with UV: correcting "percieved" problems (or the ones that recieve the most frequent and vocal complaints) piecemeal without respect to a balanced approach to implementing solutions for a more holistic solution. In other words, we must be circumspect with responding to "bitching" without regards to overall game play. Given that the UV engine is stable, and the play development can draw on the expeiences of UV and the patching for it, there still must be some "diverse" testing to reveal key gameplay issues prioir to release. I can see that an PBEM game is started, restarted, and restarted due to upgrades and discovery of serious game imbalances. Maybe I am just a pessimist, but sincerely believe that quality beta testing performed by the dedicated testors needs to be performed through the entire period of game play to ascertain the game balance and game mechanics over the entire period. Maybe I ask too much, but dread spending 6 months on a PBEM to have to restart due to "Database changes" that require a restart vis a simple upgrade. I think that this is a potential problem for a game of this scope and magnitude. quote:
ORIGINAL: Joel Billings quote:
ORIGINAL: pasternakski quote:
ORIGINAL: Joel Billings We are striving to go into production in late May and ship in late June, but this could easily change. We are very close to being at Beta. You are only planning to spend a month in Beta test? Yes, because the game has been in test for an unheard of 18 months now, and it was based on the stable UV engine. Getting it technically to Beta involves adding some art and music which does not impact game play and adding 2-4 more small additions to the game that are very localized changes. It also involves some more tweaking of the scenario files and game balance of the scenarios. The actual gameplay has been solid for some time, much longer than most games I've worked on. I remember working on games at SSI that you could barely play before it was termed Beta, and then it would get the 1-2 month beta cycle. This game is not like that. On the other hand, this game is so big, takes so long to play, and has such a massive database for each scenario that I fully expect many changes to be made with patches. However the game should be fun to play and stable at release. Yes we could take longer (you always can), but it's a case of diminishing returns with 10-20 testers versus letting a much wider group start playing it. quote:
game balance of the scenarios. The actual gameplay has been solid for some time, much longer than most games I've worked on. I remember working on games at SSI that you could barely play before it was termed Beta, and then it would get the 1-2 month beta cycle. This game is not like that. On the other hand, this game is so big, takes so long to play, and has such a massive database for each scenario that I fully expect many changes to be made with patches. However the game should be fun to play and stable at release. Yes we could take longer (you always can), but it's a case of diminishing returns with 10-20 testers versus letting a much wider group start playing it.
|
|
|
|